Thursday, April 23, 2009

[Yasmin_discussions] modulated mapping published by Parsons

Revising the Map: Modulated Mapping and The Spatial Interface

piim.newschool.edu/journal/issues/2009/02/pdfs/ParsonsJournalForInformationMapping_Hight-Jeremy.pdf


Volume I, Issue 2

This quarter's issue of the Parsons Journal for Information Mapping (PJIM)
brings another wide variety of innovative, creative, and unique projects
completed by our worldwide group of contributors. We showcase two
interactive projects along with two well-researched and provoking essays.

While this marks our second issue our Editorial Board has seen a vast
majority of interest in the concept of globalization and its affect on
social interactions among the world's inhabitants. The projects and essays
in this issue bring forth various examples of global, local, geospatial
mapping, and social connectivity. We thank all of our contributors for
their excellent work and proudly present their successes to our
subscribers.

— Brian Willison, Publisher, Parsons Journal for Information Mapping


Revising the Map: Modulated Mapping and The Spatial Interface

Jeremy Hight, MFA

The map can be active, malleable, open source fed, and even, in a sense,
intelligent and able to adapt. The possibility also exists for this map to
have a function that based on key words will search databases on-line to
find maps, animations, histories...

Abstract

The map can be active, malleable, open source fed, and even, in a sense,
intelligent and able to adapt. The possibility also exists for this map to
have a function that based on key words will search databases on-line to
find maps, animations, histories and stories etc to place within it for
your study and engagement. The map is thus a platform and yet is active.
Community is possible as people can communicate graphically in works
placed on the map and in building mode in the tool. All the tropes of
locative media are to be in a mapping system of channels of augmentation
and a spatial net. The software by design will allow development on the
map and communication like programs such as second life but in mapping
itself.

Project Metadata

Project Title: Revising the Map: Modulated Mapping and The Spatial Interface

Keywords: map, mapping, space, modulate, measure, locative, augmentation,
social network, semiotics

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[Yasmin_announcements] CFP "INTERACTIVE DESIGN SYSTEMS"-15th of May deadline extension

Apologies for Cross posting. Share it with your collegues.
--------------------------------------------------------------
CALL FOR PAPERS for "INTERACTIVE DESIGN SYSTEMS"
"PhilosophY and Technology: Concepts,Relations and Methodologies".
deadline: 15 May 2009

As a part of the International Conference "IMETI 2009 Engineering and
Technological Innovation"
http://www.iiis2009.org/imeti/website/default.asp?vc=20
July 10th - 13th,Orlando (FL),USA

This is an yearly open call that intend to bring together
researchers,designers,artists and computer scientists and serve as a
forum to present current and future work,solutions and problems in
these fields for exchanging their research results and opinions.

Send your paper to: gianluca.mura@polimi.it

The Author(s) of the accepted paper will be contacted by email
and they should send their final papers due to: 30th May 2009

Conference meeting: 10th - 13th July 2009,Orlando(FL),USA

We would like to Acknowledge that:
- All the accepted papers will be published into the IMETI2009
Conference Proceedings

- The selection of the best papers will take part of a special issue of the
JSCI Scientific journal (Journal of Systemics,Cybernetics and Informatics).

- For interested authors: You could also be included in our "Media
Sciences Social Network" as a reference to share experiences and
partecipate to new international events.

Dr.Gianluca Mura
IMETI Session Chair

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[Yasmin_announcements] CFP for CYBERWORLDS 2009 -30 April deadline extension

Apologies for cross-posting. Please share with interested Collegues.

CALL FOR PAPERS - CYBERWORLDS 2009
International Conference on CYBERWORLDS
7-11 September 2009, University of Bradford, UK
http://www.inf.brad.ac.uk/cw09/

Info: h.ugail@bradford.ac.uk or rsrqahwa@bradford.ac.uk

Sponsored by IEEE Computer Society and organised in-cooperation with ACM

CW2009 will provide an opportunity for academics, scientists and
engineers from around the world to share the latest research, ideas
and developments in the fields of cyberworlds. Papers presenting
original research are being sought in all areas of cyberworlds. The
Visual Computing research group at the School of Informatics,
University of Bradford will host CW2009 at the University of
Bradford?s main campus. CW2009 is co-sponsored by IEEE Computer
Society and is in cooperation with ACM.

Authors are invited to submit full papers of up to 8 pages (including
figures and references) in PDF format.
Papers should be formatted using the document templates for
conferences sponsored by IEEE. Upon acceptance, the final revised
paper is also required in camera-ready electronic form.
The conference
proceedings will be published by the IEEE Computer Society with
special issues in Virtual Reality Journal(Springer) and The Visual
Computer (Springer).

Important Dates:
Paper submission(deadline extension): 30th April 2009
Notice of acceptance 29th May 2009
Camera-ready paper 30th June 2009

Conference topics include but not limited to:
Visual cyberworlds
Cyberworlds and applications
Cyberethics and cyberlaws. Cybersecurity
Modelling and animation in cyberworlds
Virtual reality in cyberworlds
Computer vision and augmented reality
Shared virtual worlds
Bioinformatics for cyberlife and medicine
Healthcare in cyberworlds
E-business in cyberworlds
Cyberworlds for education
Cyberworlds for design and manufacturing
Cyberculture and cyberarts, Cyber social networks
Communication in cyberworlds

Conference Co-Chairs:
Dr R Qahwaji, University of Bradford
Dr S Ipson, University of Bradford
Program Co-Chairs:
Dr H Ugail, University of Bradford
Prof. P J Willis, University of Bath

Honorary Co-Chairs:
Prof. R Earnshaw, University of Bradford
Prof. T L Kunii, University of Tokyo
Prof. J Vince, University of Bournemouth

Information and questions: h.ugail@bradford.ac.uk or rsrqahwa@bradford.ac.uk

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Re: [Yasmin_discussions] Assembled Entities and Art Requirements

Dear Ricardo and all,

This is an attempt to contribute to this discussion. To do so I would like to take one example that comes from artist and researcher Fatima Lasay, is well know by many of us.

I will be addressing only one part of your last question and will be stuck to "social behaviours'". I will be looking at the shortcomings in the Information and Communication techno-sphere which limit the expansion of social behaviours when it comes to education, creativity and information.

The example that I will be using here is Fatima's circular message on: "ISOC-Philippines statement on the jail sentence for The Pirate Bay founders and the criminal charges against philosophy professor Horacio Potel By isoc-ph, on April 20, 2009, 2:05 am <http://isoc.ph/portal/2009/04/isoc-philippines-statement-on-pirate-bay-and-potel/>http://isoc.ph/portal/2009/04/isoc-philippines-statement-on-pirate-bay-and-potel/ "(Please find Fatima's entire statement at the end of my message)

In her statement Fatima underscores the contradiction between a fundamental belief put forward by ISOC: "The Internet is for everyone" and "recent developments demonstrate an alarming growth towards a "license culture" on the Internet, imposed by the criminalization of those whose culture and society advance creativity, innovation and economic opportunity through the values of openness, sharing, education and collaboration"


In the one hand "Internet makes a powerful tool for sharing, education, and collaboration. It has enabled the global open source community to develop and enhance many of the key components of the Internet, such as the Domain Name System and the World-Wide Web, and has made the vision of digital libraries a reality."

In the other she underpins that "excessively restrictive governmental or private controls on computer hardware or software, telecommunications infrastructure, or Internet content (...) (are) restrictions (that) substantially diminish the social, political, and economic benefits of the Internet".

However, criminality does exist in a huge extent in the internet as it was mentioned earlier in our discussion. Therefore taking into consideration the above, there is a third contradiction to be added to the two which Fatima has referred to; this is criminality through the Net. The question which is now before us is: How artists cope with these three levels of contradictions?

As a general comment, one can say that artists do not utilize internet as intensively as other non-artists professional users do. One of the reasons might be that artists are not yet opened to cope with systems in their work. Another reason might be that not all artists use internet tools in their work and (I insist) they don't use it to communicate with other artists for artistic purposes. The third reason might also be that artists feel that there is too much control (or not sufficient control!) over internet... In this framework, it might be interesting for artists to suggest governments to considerer the specificity of their needs in connection to internet use.

To conclude I still wondering whether new technologies and internet have really already changed our social behaviours. My feeling is that real change is still to come.
Is there any way artists can help in preparing this change?

TW

Fatima's statement:
The Internet Society Philippines' (ISOC-PH) Public Policy Principles and activities are based upon a fundamental belief that "The Internet is for everyone." ISOC-PH upholds and defends core values that allow people throughout the world to enjoy the benefits of the Internet.

Recent developments, however, demonstrate an alarming growth towards a "license culture" on the Internet, imposed by the criminalization of those whose culture and society advance creativity, innovation and economic opportunity through the values of openness, sharing, education and collaboration.

Philosophy professor Horacio Potel from Argentina is facing criminal charges for maintaining a personal and educational website devoted to Spanish translations of works by French philosopher Jacques Derrida.

A court in Sweden has found the four men behind "The Pirate Bay", a file-sharing website, guilty of breaking copyright law and were sentenced to a year in jail and ordered to pay $4.5m (£3m) in damages.

The Ability to Share is one of ISOC's core values. The many-to-many architecture of the Internet makes it a powerful tool for sharing, education, and collaboration. It has enabled the global open source community to develop and enhance many of the key components of the Internet, such as the Domain Name System and the World-Wide Web, and has made the vision of digital libraries a reality. To preserve these benefits we will oppose technologies and legislation that would inhibit the freedom to develop and use open source software or limit the well-established concept of fair use, which is essential to scholarship, education, and collaboration.

We will also oppose excessively restrictive governmental or private controls on computer hardware or software, telecommunications infrastructure, or Internet content. Such controls and restrictions substantially diminish the social, political, and economic benefits of the Internet.

The wire-tapping, searches and seizures, the removal of website content and the criminal charges against professor Potel of the University of Buenos Aires is an onslaught on human rights and academic freedom in Argentina and on the Internet.

The police seizures of servers, the enormous bill for damages and the jail sentence on Frederik Neij, Gottfrid Svartholm Warg, Carl Lundstrom and Peter Sunde is a defiance of the social and cultural institution of file-sharing in Sweden and on the Internet.

ISOC-PH founding member and lawyer Michael Dizon writes, "Putting greater emphasis on the development of social or community norms and how people can actively participate in the creation of these norms ... may be more advantageous in advancing creative culture than resorting to contractual agreements. Ideally, laws (and the licenses that seek to enforce rights based on these laws) should embody and uphold the norms and values of a community, and not the other way around."

As founding president of the newly rejuvenated ISOC-Philippines Chapter, I would like to dispute some of the statements being made regarding the Pirate Bay trials, in particular, by John Kennedy, Chairman and CEO of the International Federation of the Phonographic Industry. Mr Kennedy says,

"This is good news for everyone, in Sweden and internationally, who is making a living or a business from creative activity and who needs to know their rights will protected by law."

In keeping with the ISOC-PH mandate, I find it offensive to the diversity of cultures on the Internet the claim that the global model of copyright protection being imposed upon the developers and users of the Internet is "good news for everyone."

I also find it hard to accept the sincerity of Mr Kennedy's statement about "making a living or a business from creative activity." In fact only a handful of media corporations have effectively taken over what used to be a very diverse field of creative activity.

Such a process of consolidation and privatization has created gross inequality between artists and the big media corporations: relations between artists and recording companies are replete with exploitative contracts and bitter legal struggles for control; and royalties and other earnings from copyright constitute only a fraction of the income of most active professional artists.

The Pirate Bay trials and the criminal charges against professor Potel are a threat to academic freedom and free speech, and they undermine the Internet core value of the Ability to Share. If we envision a future in which people in all parts of the world can use the Internet to improve their quality of life, then freedom, and not a "license culture", must be obtained for professor Potel, the Pirate Bay founders and the Internet communities of sharing.

ISOC-PH calls on all Internet citizens to demand freedom.

Fatima Lasay
President
Internet Society Philippines Chapter
<http://isoc.ph/portal/>http://isoc.ph/portal/

Quezon City, Philippines
April 20, 2009

-----Message d'origine-----
De : yasmin_discussions-bounces@estia.media.uoa.gr [mailto:yasmin_discussions-bounces@estia.media.uoa.gr] De la part de Ricardo Mbarkho
Envoyé : lundi 20 avril 2009 22:53
À : YASMIN DISCUSSIONS
Objet : [Yasmin_discussions] Assembled Entities and Art Requirements

Dear Yasminers,
 
So far in our discussion, the initial questions about our topic were covered in a way or another. We can focus our discussion on the following perspective where the topic converged:
 
With the realm of the Information and Communication techno-sphere, assembled entities are emerging: human identities, social behaviors, languages, devices ... Giving this vibrant environment, what are the art requirements and needs to enhance creativity and innovation?
 
 
Best,
Ricardo Mbarkho



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[Yasmin_discussions] Fw Message From: Delphine Tonglet

 
----- Forwarded Message ----
From: Delphine Tonglet <delphine.tonglet@gmail.com>
Sent: Tuesday, April 21, 2009 12:49:15 AM

 
Hi Ricardo,
On my opinion, " to experience" the technologies through artistic research is one of the challenge in order to understand, to have a correct detachment in front of all the technologies that are changing our everyday life, our intelligences. This experience should allow to build a constructive and critical look taking in account our future but also ours traditions. Art offers incredible occasions to work with new technologies by changing totally their destination and the goal why they were created.The opportunity can be to re-discover, through new forms of  relationships (networks, communities) or interaction,  traditional modalities of communication, to make possible a dialogue between very different cultures, etc.
Best,
Delphine



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Wednesday, April 22, 2009

[Yasmin_announcements] CALL FOR BOOK CHAPTERS "META-PLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS CONCEPTS"

Apologies for cross-posting. Please, share it with your collegues.

CALL FOR CHAPTERS PROPOSALS
BOOK "META-PLASTICITY IN VIRTUAL WORLDS:AESTHETICS AND SEMANTICS CONCEPTS"
Edited by Dr.Gianluca Mura,Politecnico di Milano University,Italy

To be published by IGI Global:
http://www.igi-global.com/requests/details.asp?ID=630
This publication is anticipated to be released in the second half of 2010.

Inquiries and submissions can be forwarded electronically (Word document) to:
E-mail: gianluca.mura@polimi.it

Important Dates
June 30,2009: Proposal Submission Deadline
July 15,2009: Notification of Acceptance
September 30,2009: Full Chapter Submission

Submission Procedure
Researchers and practitioners are invited to submit on or before June
30, 2009, a 2-3 page chapter proposal clearly explaining the mission
and concerns of his or her proposed chapter.
Authors of accepted proposals will be notified by July 31, 2009 about
the status of their proposals and sent chapter guidelines.
Full chapters are expected to be submitted by September 30, 2009.
All submitted chapters will be reviewed on a double-blind review
basis. Contributors may also be requested to serve as reviewers for
this project.

Inquiries and submissions can be forwarded electronically(Word document)
to: gianluca.mura@polimi.it

Introduction

The concept of virtual worlds is strongly related to the current
innovations of new media communication. This book offers an
interdisciplinary approach to virtual world studies focused on
aesthetics and semantics principles from science,technology,media arts
and design. It is important for researchers and practitioners
interested in this area to understand the actual criteria for creating
virtual worlds' as well as their further evolution, regarding system
architecture,information visualization and human interaction.

Objective of the Book

This book gives in-depth coverage of the state-of-the-art among the
best international research experiences of virtual world concept
creations from a wide range of media culture fields, at the edge of
artistic and scientific inquiry and emerging technologies. It will be
written for professionals, researchers, artists and designers who want
to improve their understanding of the strategic role of virtual worlds
within the development of digital communication.

Target Audience

The target audience of this book will be composed of professionals and
researchers, designers, artists, and creative developers, working in
various fields (e.g. information and communication sciences, art and
design, education, psychology, sociology, neurosciences, computer
science, and information technology). Moreover, the book will provide
insights and support to innovative and creative studies concerned
with the development of virtual worlds within different types of
working and research communities.

Recommended topics include, but are not limited to, the following:
- Virtual world projects, concepts, methodologies in
design,arts&humanities,science and technology
- Virtual reality,augmented and mixed reality studies and applications
- Human computer interaction and user interfaces studies and applications
- Human issues in virtual worlds
- Social communities in virtual worlds
- User generated 3D content
- Innovative 3D graphics,Web,Web3D,multimedia studies and applications
- Advanced interfaces and Interactive 3D immersive systems
- Real-time interactive networked media in Mobile mixed reality
- Wearable interfaces and tangible interfaces for 3D media
- Online videogames and edutainment projects
- Virtual worlds in education and training
- Virtual heritage projects
- Animated humanoid (avatars),virtual life,body and mind
extensions,metacreations studies
- 3D modelling,animation,simulation studies and applications
- Information visualization within arts and scientific visualization
- Virtual worlds in industrial systems design
- Artwork,performances,installations media arts concepts and projects
- Imaginary and creative virtual worlds

Publisher
This book is scheduled to be published by IGI Global (formerly Idea
Group Inc.), publisher of the ?Information Science Reference?
(formerly Idea Group Reference) and ?IGI Publishing? imprints. For
additional information regarding the publisher, please visit
www.igi-global.com.


Inquiries and submissions can be forwarded electronically (Word document) to:
E-mail: gianluca.mura@polimi.it
Dr. Gianluca Mura
Faculty of Industrial Design and Arts
Politecnico di Milano University

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Re: [Yasmin_discussions] NEW MEDIA: USER'S BEHAVIOUR, SOCIAL SYSTEMS, AND THE BODY POLITIC

Dear Greg,

In response to your comment and question:

> I find it strange that we are still talking in such binary terms. Given the
> interconnectedness of the world at large, these distinctions surely must
> give way to more useful terms. What are they?

I am not sure how useful this term is but I increasingly see "glocal"
(global + local) used to describe the intersection.

Best,

Robert Thill


On 4/16/09, greg giannis <greg.giannis@vu.edu.au> wrote:
> Hi,
> I have been following part (only so many hours in a day!) of the discussion
> and have found it very interesting.
> I am an artist and educator in australia. I work in the area of media art
> and teach in a visual art dept and a multimedia dept.
>
> I will answer some of the initial questions raised drawing from my own
> experiences:
>
> Is (new) media a tool which reinforces people's creativity and how it is
> expressed in terms of social behavior?
>
> In many of my classes I introduce media art as a way of showing the range of
> creative possibilities that have been made possible with new media. This has
> proven to be very successful as it has inspired many students to think
> outside of the square when creating work. An example: a class is introduced
> to the simplest way (that I know) of adding peripheral input devices to a
> computer. They are then required to create an interactive installation that
> makes use of a simple input device, other than a mouse or keyboard, for
> example a pressure pad. The range of projects that resulted from this simple
> strategy surprised me, and the students were truly engaged in a manner that
> I had yet to witness. They created unique works, and worked in groups that
> seldom fell apart.
>
> Is new media just a tool or an art form?
>
> New media has provided an amazing array of new tools for artists and others
> to work with. But as an art form, it is a very difficult one to define,
> constantly in flux and embedded with the technologies that dominate our
> cultures.
>
> How are democracy and social connectivity via new media related?
>
> My current project "peripato telematikos" <http://www.peripato.net> uses
> mobile phones, the internet, walking strategies, and a custom web interface
> to create collective and individual subjective mappings. The project has
> been run in a number of workshops where participation and interest was
> strong. Comments from the participants indicated that the whole process was
> an empowering one for them. Technologies were demystified and made to appear
> more accessible. The use of the mobile phone in these types of works, is
> often an attempt to increase access to the creation of works through the use
> of a highly ubiquitous device. Furthermore, through the creation of these
> works social connectivity increased although this was not an original
> intent; it just happened as a consequence of the way the projects have been
> run. A paper outlining this project can be found here:
> http://www.peripato.net/texts/paper.pdf
>
> Are global and local systems two separate entities, or is it about one
> place?
>
> I find it strange that we are still talking in such binary terms. Given the
> interconnectedness of the world at large, these distinctions surely must
> give way to more useful terms. What are they?
>
> Thanks
> Greg Giannis [giannis.greg@gmail.com]
>
> _______________________________________________
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>
> Yasmin URL: http://www.media.uoa.gr/yasmin
>
> HOW TO SUBSCRIBE: click on the link to the list you wish to subscribe to. In
> the page that will appear ("info page"), enter e-mail address, name, and
> password in the fields found further down the page.
>
> HOW TO UNSUBSCRIBE: on the info page, scroll all the way down and enter your
> e-mail address in the last field. Enter password if asked. Click on the
> unsubscribe button on the page that will appear ("options page").
>
> HOW TO ENABLE / DISABLE DIGEST MODE: in the options page, find the "Set
> Digest Mode" option and set it to either on or off.
>
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