Wednesday, April 30, 2014

[Yasmin_discussions] cognitive innovation and the arts and humanities

Yasminers

Just Posted on Leonardo Just Accepted

http://www.mitpressjournals.org/toc/leon/0/ja

there are two articles that address the neuroscience and arts

the first on neuroscience and art history

Wave of the Future? Reconsidering The Neuroscientific Turn in Art History

Kate Mondloch

Educator, Department of Art History, 5229 University of Oregon,
Eugene, OR 97403. E-mail: mondloch@uoregon.edu

PDF (564.948 KB)|PDF Plus (517.683 KB)

Abstract

This essay examines the much-contested "neuroscientific turn" in art
history, taking the cues of the best of the turn while rejecting its
false starts. The author suggests that the most promising
transdisciplinary encounters spanning the brain sciences and the
humanities begin from the premise that human experience is embodied,
but the "body" itself is interwoven across biological, ecological,
phenomenological, social, and cultural planes. The author proposes
that certain media artworks critically engaged with neuroscience
productively model such an approach. Taking Mariko Mori's brainwave
interface and multimedia installationWave UFO (1999-2002) as a case
study, the author explores how works of art may complicate and augment
brain science research as well as its dissemination into other social
and cultural arenas.

the second some experimentation by some artists at plymouth

Real-time Hallucination Simulation and Sonification through User-led
Development of an iPad Augmented Reality Performance

http://www.mitpressjournals.org/toc/leon/0/ja


Alexis Kirke

Research Fellow (Permanent) in Computer Music,alexis.kirke@plymouth.ac.uk

Joel Eaton

PhD Student, joel.eaton@students.plymouth.ac.uk

Eduardo Miranda

Professor of Computer Music, Interdisciplinary Centre for Computer
Music Research, School of Humanities and Performing Arts, Plymouth
University, UK, eduardo.miranda@plymouth.ac.uk

PDF (706.456 KB)|PDF Plus (635.863 KB)

Abstract

The simulation of visual hallucinations has multiple applications. The
authors present a new approach to hallucination simulation, developed
initially for a performance but which proved to have uses to sufferers
of certain types of hallucinations. The system allows real-time visual
expression, using iPad augmented reality. The system was developed
focusing on the visual symptoms of Palinopsia, experienced by the
first author. It also allows the hallucinations to be converted into
sound through visual sonification. Although no formal experimentation
was conducted, the authors report on a number of unsolicited informal
responses to the simulator from palinopsia sufferers and a charity.

check out at:

http://www.mitpressjournals.org/toc/leon/0/ja


roger malina

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