Clarissa:
Primo.io is impressive and I like the tangible aspect. One more thing, in addition
to littlebits http://littlebits.cc/ and others like this our lab plans to buy. I suggest 2
items that go along with this discussion:
- Modeling: the way of thinking promoted by Primo and Littlebits is based more
on modeling that coding. The vimeo video narrator states that one of the learned concepts
is a "queue" although the primary concept in the kit appears to be "control flow." I do
not see a queue, per se. Most of the modeling software in the discrete event modeling
and simulation conference exhibitor spaces—e.g., Winter Simulation Conference), however,
does explicitly involve queues so models containing queues are in abundance.
- Art: in the class I am teaching (Creative Automata) this semester, an emphasis is made
for students to create their own representations. The little girl playing in the video provides
a perfect scenario for this. Imagine that she could create, or use, her own objects instead of
the red and yellow pre-cut ones. Projects such as primo are paving the way, commercially, for this
future. I am considering making a "primo-like" homework # 2 next week for the CA
students where students can explore the principle of control flow. We will feed results back
to the group and to the CA blog and mailing list on LinkedIn ("Creative Automata").
Keep the ideas and methods coming, and we can share ideas and results going forward.
-paul
Paul Fishwick, PhD
Chair, ACM SIGSIM
Distinguished Chair of Arts & Technology
and Professor of Computer Science
Director, Creative Automata Laboratory
The University of Texas at Dallas
Arts & Technology
800 West Campbell Road, AT10
Richardson, TX 75080-3021
Home: utdallas.edu/atec/fishwick
Blog: creative-automata.com
On Jan 30, 2014, at 3:00 AM, Clarissa Ribeiro <almeida.clarissa@gmail.com> wrote:
> ... and here an example of a didatic system available online:
>
> http://primo.io/
>
> a video explaining the method and the product/system:
> http://vimeo.com/82620072
>
> C.
>
>
>
>
>
>
> 2014-01-29 Clarissa Ribeiro <almeida.clarissa@gmail.com>
>
>> Dear colleagues,
>>
>> Before joining in last October the UCLA Art | Sci program as a
>> postdoctoral resident scholar, I was teaching creative computer classes in
>> Brazil for Design and Media Arts undergrad students. My observation is
>> that, side by side with government educational directions and plans on how
>> to introduce coding in schools as part of the normal staff, all around the
>> world, the young generation --- the internet born guys and girls --- are
>> learning coding online --- exploring practicaly the available content in
>> blogs, websites, youtube tutorials ----- the same way they learn a foreign
>> lenguage,or how to built a robot with very cheap sensors.
>>
>> Here a good example on how it is being naturally integrated as a every day
>> life knowledge: learning online how to code as we learn how to cook a
>> special indian dish, or how to speak a Mandarin....
>>
>> In the exemple bellow, the aesthetic of the webpages is very similar to
>> the ones we can find in the several "learning english" online websites.
>>
>> classes:
>> http://csedweek.org/learn
>>
>> advertisement:
>> http://csedweek.org/
>>
>> Best,
>> C.
>>
>>
>>
>>
>> 2014-01-29 Paul Fishwick <metaphorz@gmail.com>
>>
>>
>>>>
>>>> there is a discussion in america about how to include coding into the
>>>> teaching in elementary and
>>>> secondary schools- after all teenagers are now developing phone apps-
>>>> is programming now
>>>> as fundamental as writing ? my computer science colleague paul
>>>> fishwick feels that coding is not the fundamental
>>>> skill-maybe he will chime in to this discussion- but rather that
>>>> conceptual skills like modelling are more important
>>>
>>> Here is a recent blog article I drafted. Comments welcome from this list.
>>> One of the problems we face in Computer Science education is that
>>> "seeing" in a way some computer scientists view the world may not
>>> be as solid as we would like. The emphasis in coding, while well
>>> intentioned, veers away from a more fundamental understanding that
>>> is grounded in modeling (my opinion and thrust)
>>>
>>> http://creative-automata.com/2014/01/29/lighting-the-computational-future/
>>>
>>> It may be that computer scientists for the most part may not view the
>>> world
>>> like this, however, since to train for thinking in this manner requires
>>> systems
>>> thinking/science/engineering. This systems approach is not comprehensively
>>> taught in most CS programs. The field a whole contains systems thinking,
>>> but
>>> I am unsure how most CS programs deal with it. This is a difficult topic
>>> and
>>> will require more research on how "systems thinking" is taught and where.
>>>
>>> -p
>>>
>>>
>>>>
>>>> in our university the women computer scientists are mobilising through
>>>> the new lean-in movement
>>>> http://leanin.org/ - karen doore who is being copied and is leading
>>>> this effort might like to comment
>>>>
>>>> thanks for your observation !
>>>>
>>>> roger malina
>>>>
>>>>
>>>> On Wed, Jan 29, 2014 at 10:03 AM, <aslemeur@free.fr> wrote:
>>>>> Increible !!
>>>>>
>>>>> Not all the artists there are men ?
>>>>> 3 women on 24, great !!
>>>>>
>>>>> Anne-Sarah Le Meur
>>>>> Artist (didital art), researcher, women
>>>>> http://aslemeur.free.fr
>>>>>
>>>>> roger malina <rmalina@alum.mit.edu> a Ã(c)crit :
>>>>>
>>>>>>
>>>>>>
>>> http://www.mac.org.co/index.php/exposiciones/222-analogia-digital-pioneros-de-nuevos-medios.html
>>>>>>
>>>>>> Digital Analogy is an exhibition that addresses the computer code from
>>>>>> an artistic approach. The artists who are taking part in this
>>>>>> exhibition have pioneered a number of processes and innovations that
>>>>>> we regularly use to communicate, research and share our concerns.
>>>>>> Their ideas also have influenced the creation of the interactive
>>>>>> interfaces that nowadays are crucial components for our performance.
>>>>>> Given the fact that at the time this group of creators came up with
>>>>>> these kind of electronic artworks, what we recognise as digital art
>>>>>> did not exist. Approximately four decades ago we had the ideas and
>>>>>> philosophical frameworks to develop the complex platforms that we have
>>>>>> integrated within the diverse range of social networks, but it was
>>>>>> thanks to the contributions of these artists to the art community,
>>>>>> that their concepts and explorations became the constituent bases of
>>>>>> what nowadays is understood as New Media Art.
>>>>>>
>>>>>> This exhibition explores different discourses such as the artistic,
>>>>>> social and computer science to understand the evolution of New Media
>>>>>> Art. Looking at these approaches will help us to comprehend some of
>>>>>> the philosophical and technological additions, which were brought to
>>>>>> the field of art, and subsequently this methodology will enable us to
>>>>>> seize the intentional origins of these concepts. For instance thanks
>>>>>> to the revolutionary and innovative thinking of pioneers like British
>>>>>> Professor Roy Ascot whose theories about "Telematics", it made
>>>>>> possible the foundation of such important developments as mobile
>>>>>> communication. Also artists like Casey Reas co-creator of Processing
>>>>>> that is a programming language, development environment, and online
>>>>>> community. Therefore scrutinizing closely these terms trough site
>>>>>> specific installations will enable viewers to get familiarise with the
>>>>>> origins of some of the intuitive devices that surround us nowadays.
>>>>>>
>>>>>> Digital Analogy exhibition is characterized by the incorporation of
>>>>>> video installations, mapping projections and site-specific
>>>>>> interventions; this exhibition layout seeks to rethink concepts such
>>>>>> as "progress and development". For this reason this exhibition
>>>>>> examines some specific artworks of electronic arts, in the same way as
>>>>>> this group of creations will illustrate a fragment of the history of
>>>>>> electronic and digital arts, and this initiative will provide Bogotá's
>>>>>> audience the outstanding works of the pioneers of New Media, a term
>>>>>> that in turn is mediated by the flow of information and its subsequent
>>>>>> computer hybridisation.
>>>>>>
>>>>>> Digital Analogy will allow us to examine closely the formal structures
>>>>>> of these works and also aims to generate dialogue concerning the
>>>>>> researches that these theories have arisen. In this exhibition the
>>>>>> innovation comes from philosophical interpretations of technology and
>>>>>> programming codes are seeing as poetical resources rather than being
>>>>>> seen only as a practical tools; which in the contemporary world are
>>>>>> part of the most advanced forms to distribute knowledge. Working and
>>>>>> interacting with other communities has become one of the most
>>>>>> important channels to generate knowledge transfer, thus inviting
>>>>>> artist who have been working on the foundational bases of these
>>>>>> subjects it might allow us to appreciate the backend of New Media Art.
>>>>>>
>>>>>> Invited artists:
>>>>>>
>>>>>> Roy Ascott (UK) ///// Artist and theorist
>>>>>> Charles Atlas (USA)///// Artist (dance, video and music)
>>>>>> Jorn Ebner (Germany) ///// Digital drawings
>>>>>> Michael Kargl (Austria) ////// Site-specific installations
>>>>>>
>>>>>> David Peña ///// (CO) Artist
>>>>>> Alberto Lezaca ///// (CO) Artist and Lecturer
>>>>>> Carlos Franklin ///// (CO) Artist
>>>>>> Roque Rivas ///// (CH) Artist
>>>>>>
>>>>>> s[edition]
>>>>>>
>>>>>> Jake & Dinos Chapman (UK) ///// Artists
>>>>>> Mat Collishaw (UK) ///// Artist
>>>>>> Damien Hirst (UK) ///// Artist
>>>>>> Doug Foster (UK) ///// Artist
>>>>>> Jenny Holzer (USA) ///// Artist
>>>>>> Ryoji Ikeda (JP) ///// Artist
>>>>>> Aaron Koblin (USA) ///// Artist and Visualizer
>>>>>> Tim Noble & Sue Webster (UK) ///// Artists
>>>>>> Angelo Plessas (IT) ///// Artist
>>>>>> Matt Pyke (UK) ///// Artist
>>>>>> Bill Viola (USA) ///// Artist
>>>>>> AES+F (RUS) ///// Artist
>>>>>> Casey Reas (USA) ///// Artist
>>>>>> Memo Akten (TK) ///// Artist, musician and engineer
>>>>>>
>>>>>> Curated by: John Angel Rodriguez
>>>>>>
>>>>>>
>>>>>> Copyright (c) *|2014|* *|Digital Attila|*, All rights reserved.
>>>>>>
>>>>>> *|
>>> http://www.mac.org.co/index.php/exposiciones/222-analogia-digital-pioneros-de-nuevos-medios.html|*
>>>>>> *|Digital Analogy|*
>>>>>>
>>>>>> Our mailing address is:
>>>>>> johnangelrokatz@yahoo.com
>>>>>>
>>>>>> unsubscribe from this list update subscription preferences
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>>>>>> Please send us your feedback and any further comments.
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>>>>
>>>>
>>>> --
>>>> Roger F Malina
>>>> Is in Texas right now
>>>> please contact me by email but
>>>> for very very urgent things phone/text me me
>>>> 1-510-853-2007
>>>> blog: malina.diatrope.comAn
>>>>
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>>>
>>> Paul Fishwick, PhD
>>> Chair, ACM SIGSIM
>>> Distinguished Chair of Arts & Technology
>>> and Professor of Computer Science
>>> Director, Creative Automata Laboratory
>>> The University of Texas at Dallas
>>> Arts & Technology
>>> 800 West Campbell Road, AT10
>>> Richardson, TX 75080-3021
>>> Home: utdallas.edu/atec/fishwick
>>> Blog: creative-automata.com
>>>
>>>
>>>
>>>
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>>
>>
>>
>> --
>> Clarissa Ribeiro
>> www.clarissaribeiro.com
>> UCLA Art|Sci Fulbright Post-doctoral Research Scholar
>> art.sci.ucla.edu <http://artsci.ucla.edu/>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
> --
> Clarissa Ribeiro
> www.clarissaribeiro.com
> UCLA Art|Sci Fulbright Post-doctoral Research Scholar
> art.sci.ucla.edu <http://artsci.ucla.edu/>
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