Wednesday, September 27, 2017

[Yasmin_discussions] STEAM theme for October's Digital Humanities Week

Fellow YASMINers,

Given the recent discussion on this list, I think you'll be interested to learn that the subject of the 2017 Digital Humanities Week is STEM To STEAM. The week includes 24 events spread over five days, including the keynote by some guy named Roger Malina who apparently knows something about the subject.

I'm hopeful this conference might be useful to some of you as a model to work from--either for its format (THATCamps are fun) or its pro-STEAM argument (Nobel laureates in the sciences are 17 times more likely to be painters than the average scientist).

Check out the website for more information, and feel free to email me off-list for questions--or on-list for critiques!



Digital Humanities Week
University of Maine at Orono
2-6 October 2017

What relevance do the arts and humanities play in a world whose swift transformation seems increasingly driven by science and technology? That's the theme of this year's Digital Humanities Week, a conference at the University of Maine during the first week of October whose events range from formal presentations by extraordinary speakers to ad hoc hackathons run by students.

A growing movement known as "STEM To STEAM" aims to interject the Arts into the STEM disciplines (Science, Technology, Engineering, and Mathematics). This movement's radical premise is not simply that humanistic creators and scholars will benefit from access to digital tools, but that traditional STEM fields need the creativity and perspective of the arts and letters to improve their diversity, retention, and accountability.

This year, speakers from the University of Texas, MIT, Harvard, Dartmouth, and UCLA--as well as other UMaine campuses and Bowdoin and Colby colleges--will demonstrate or examine art-science collaborations that have produced groundbreaking scientific discoveries, from the use of DNA to store cultural data (the Library of Congress fits in a test tube) to audio microscopes (each microbe has its own signature sound). Other demonstrations include creating "Hypercities" by superimposing layers of historical data on an urban map; using a planetarium dome for data visualization or 3d sound; and building virtual museums to document local economies ("Blueberries, Clams, and Beer").

Founded at the University of Maine in 2011, the biennial Digital Humanities Weeks focus on the ways that new technologies are transforming arts and letters, history, and the social sciences. Other subthemes of this year's conference will include women and code, digital storytelling, copyright and fair use, and others related to technology and culture.

All events are free and open to the public, although the organizers request that you register on the website to ensure sufficient space for all and to target the workshops to participants' interests. To register or learn more, visit:

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