Monday, June 30, 2014
Re: [Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
The image that Jon has called up with 'Variable Media' seems like it resonates with Nake's definition of a collection of artworks that are fluid, ephemeral, and, at a more nuanced level, somewhat critical and political in their resistance to being managed (and classified) as fixed objects. Perhaps these works are artifacts of "wild media" as much as "variable media."
I think it is helpful to define and assert some essential characteristics of ...I'll just say new media... (such as ephemerality, variability, etc.) by way of informing the preservation of artworks made in those media because every seemingly objective preservation approach reflects some political world-view anyway. But - when it comes to practical preservation as much as theory - perhaps we would do well to avoid an overly-essentialist assertion that every artwork made in the same media shares the same social agenda. Every artwork within a shared medium inherits something from that medium, it's true, but within that, there is a lot of room for, well, variety and for intentionality.
Jon and I argue in our book for a variable media approach to preserving new media artworks, but we allow for the fact that - at the level of the individual artwork - some artists will make works that resist or ignore those principles. For instance, we advocated recording and (generally) following the artist's intent for a work, even if that artist asserts that their variable media work may *not* be changed or re-made in any way; that it be fixed like an object. Of course the trade-off to that choice is that their work will live a short life (again, this is also what I read in Nake's post) and will have to live on through documentation alone. That should be made explicit, but it's still a valid artistic choice.
So too I wonder, Jon, about characterizing only wild media as variable media. Television was quickly subsumed under corporate domination, but not at the very start. Farnsworth's experiments in San Franscisco in the '20's held as much promise for subverting social norms as the Internet - for a short while. Farnsworth was even, like an artist, self-conscious about it. When asked when he would "see some money come from this invention", Farnsworth transmitted an image of a dollar bill (!) And some media go back and forth in their mainstream/wild roles - the Internet was the tightly controlled tool of the military and academia (1969-1990ish) for as long as it's been the new wild west of media (1990ish-2014.)
Lastly (since I'm having too much fun here), terms are important because they define communities and and frame what constitutes a subject worthy of study (see related discussion currently on the CRUMB list.) "New media" still has it's role as a widely-understood and broad category (Jon and I use it throughout our book including the cover :) and, in addition to debating whether "new media" should be replaced by computational- or variable media, let me add my concern that all of those will be replaced by "contemporary art" and the whole fascinating history of new media art will be discursively swept under the museum rug.
Richard Rinehart
---------------------
Director
Samek Art Museum
Bucknell University
---------------------
Lewisburg, PA, 17837
570-577-3213
http://galleries.blogs.bucknell.edu
---------------------
Re-Collection: Art, New Media, & Social Media
http://re-collection.net
On Jun 30, 2014, at 1:23 PM, roger malina wrote:
> Yasminers
>
> Just want to pick up Jon Ippplitos email ( hi Jon) and just re
> announce that the context for this discussion
> is the new book Jon and Rick Rinehart have just published
>
> http://www.amazon.com/Re-collection-Social-Memory-Leonardo-Series/dp/0262027003
>
> it is available in ebook for those of you who want to read it during
> this discussion.
>
> Also I want to thank the people who send self introduction emails- let
> me encourage all new subscribers
> to YASMIN to do this, at least if you do plan to send a post. Social
> media can be remarkably inpersonal.
>
> Also want to thank A Michael Noll and Frieder Nake for their posts on
> how they as pioneer artists in
> the new media field they view the issues of conservation and
> restoration of their own art work.
> Let me encourage other pioneers on the list to do the same ( hi ernest).
>
> Jon takes strong issue with my suggestion that the term "computational
> media' might be a better way to discuss
> the new media art that we are talking about- the term computational
> media is advocated by Noah Wladrup
> Fruin in his NEH/NEA/NSF funded report ( https://mediasystems.soe.ucsc.edu/ )
>
> Jon goes on:
>
> For me, the "new" in "new media" refers not to the latest gizmos
> available now but to expressive technologies of any period that
> outpace their culture's ability to control them. The aesthetic
> application of optics in the fifteenth century destabilized the
> church's stranglehold on orthodox representation, just as the creative
> use of packet switching in the twentieth subverted a network
> originally intended for command and control. By contrast, television
> was never "new media" because its rollout was carefully controlled by
> the reigning media monopolies.
>
> and hammers it in with:
>
> This is where I think the term "computational media" doesn't help
> matters, as to me it implies a mechanistic essence that ignores the
> de-centered social networks that are the most important product of
> contemporary media from Snapchat to Second Life. Conserving
> "computational media" sounds like a matter of getting a bunch of
> computer science PhDs in a room to create the ultimate emulator. Yet
> maintaining software and hardware alone would do nothing to preserve
> Access Grid performances, World of Warcraft guilds, or user
> contributions to websites like net.flag or PostSecret.
>
> Ok i will beat a retreat on substituting the term computational media
> for new media, but I do think like Jon does that terminologies are
> important
> and that the term 'new media' has become unhelpful ( just as the prior
> terms of electronic art, computer art, interactive art, net art have
> become superceded)
> ( we even have a program on Emerging Media whatever that is here at
> the University of Texas, Dalls -- well social media and cell phones I
> guess which
> is robust theoretical concept)
>
> certainly in our community of practice we now see digital media co
> existing with wetware, bio art, eco art- but not all of them are
> computational-
> hence i am not convince the term computational art is not helpful as
> it identifies a key conservation and restoration issue that relates to
> computation technologies- which are not shared with wet ware and bio
> art, or maybe overal.
>
> of course Johannes Goebel, founding director of EMPAC, in his CRUMB
> post reposted on YASMIN
>
> http://yasminlist.blogspot.com/2014/06/yasmindiscussions-fwd-crumb-post.html
>
> attacks more virulently the idea of situation new media in the domain
> of fine arts and its institutions ( as the Liverpool Declaration
> tends to do http://www.mediaarthistory.org/declaration ) arguing that
> the right frame of reference is time based arts and performing arts
> whose institutions archive and restore in very different ways than do
> fine arts institutions
>
>
> Jon's conclusion is:
>
> . So in Re-collection Rick and I have chosen a different term that
> suggests a proactive approach to ephemerality: variable media. Here
> the idea is to work with those involved in a work's creation to
> identify possible ways it can successfully transform to accommodate
> future changes in technology and social context. We use the term
> "variable media" to apply to more than computational media, because we
> think the same general preservation strategies that work for net art
> and iPad apps can apply to performance, wetware, and installation art
> as well.
>
> with the proposal that the term "variable media" bridges not only
> computational media, but wet ware, performance and installation
>
> and in particular a goal of working with the artist to identify what
> is to be conserved and how ( let me encourage again the pioneers on
> this
> list to chime in)
>
> i would think that from the point of view of a conservator or restorer
> of work there needs to be some kind of clear terminology
> that both frames the conceptual approach of conservation ( eg what is
> it that we are trying to conserve the documentation about the work as
> Nake talks about, or the documentation produced by the work as Noll
> says, or the time based experience as Johannes argues ) and that the
> current terminological confusion in our community is unhelpful
>
> death to "new media art" welcome to computational art, variable media.....
>
> roger
> --
>
> Re: [Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
>
> Hi everyone,
>
> I'm really looking forward to hearing the perspectives of folks on
> this list about the risk of obsolescence that endangers so many forms
> of contemporary creativity. But first I have to offer a special thanks
> to Roger Malina for inviting Rick and me to this discussion. Roger has
> worked hard to keep this issue on the frontburner of our field for the
> past decade, and the continued pressure he has exerted has made the
> doom of our collective enterprise a bit less inevitable.
>
> And now I'll repay my debt to Roger by taking issue with him (or more
> properly with the report he cites):
>
> Roger wrote:
>> a recent report chaired by Noah Wardrip-Fruin [uses] the term 'computational media' which i think is
>> a much better term than 'new media" !!
> I like "computational media" better than "digital media." As Rick
> Rinehart points out in a chapter of Re-collection called "Variability
> Machines," Babbage's original computer wasn't digital--in fact it
> wasn't even electrical. Yet while they are meant to be more
> future-proof than the apparently relative term "new media," I believe
> these phrases throw the baby out with the bathwater by focusing on the
> gadgets instead of their revolutionary implications.
>
> For me, the "new" in "new media" refers not to the latest gizmos
> available now but to expressive technologies of any period that
> outpace their culture's ability to control them. The aesthetic
> application of optics in the fifteenth century destabilized the
> church's stranglehold on orthodox representation, just as the creative
> use of packet switching in the twentieth subverted a network
> originally intended for command and control. By contrast, television
> was never "new media" because its rollout was carefully controlled by
> the reigning media monopolies.
>
> It makes no more sense to reduce new media to "computational media" or
> that hideous term "information and communication technologies" than it
> does to reduce the Renaissance to "optical and painterly technologies"
> or Impressionism to "brush art."
>
> Why does this matter? I think the answer is implicit in the
> "Envisioning the Future of Computational Media" report Roger cites.
> Noah and his co-authors identify the proliferation of these media
> across "video games, smartphone apps, ebooks, social media, and more,"
> and rightly tell us we have to interview creators if we want to
> understand the birth and therefore the continuing survival of each
> work:
>
>> Developing industry best practices around archiving current "closing kit" materials with third parties, expanding to include records of the development process....
>
> Importantly, the authors also point to the social context that is so
> critical for the development and sustenance of these works:
>
>> important work has been done by amateur archivists....The field must find ways to address often-ephemeral, but historically key, elements that exist "outside" computational media works, such as the work of fan and modification communities as well as marketing materials and critical reviews and responses....
>
> This is where I think the term "computational media" doesn't help
> matters, as to me it implies a mechanistic essence that ignores the
> de-centered social networks that are the most important product of
> contemporary media from Snapchat to Second Life. Conserving
> "computational media" sounds like a matter of getting a bunch of
> computer science PhDs in a room to create the ultimate emulator. Yet
> maintaining software and hardware alone would do nothing to preserve
> Access Grid performances, World of Warcraft guilds, or user
> contributions to websites like net.flag or PostSecret.
>
> Of course, the same ephemeral de-centering that makes new media
> revolutionary also makes them prone to obsolescence, as they slip
> through the traditional cultural institutions like water through a
> sieve. So in Re-collection Rick and I have chosen a different term
> that suggests a proactive approach to ephemerality: variable media.
> Here the idea is to work with those involved in a work's creation to
> identify possible ways it can successfully transform to accommodate
> future changes in technology and social context. We use the term
> "variable media" to apply to more than computational media, because we
> think the same general preservation strategies that work for net art
> and iPad apps can apply to performance, wetware, and installation art
> as well.
>
>> We can imagine a future in which authors can make citations to specific states of computational media works and readers can "follow" those citations to versions of the work, in the same state, running in emulation.
>
> Just as an aside, I recommend a protocol for this in the essay "Death
> by Wall Label" in Christiane Paul's book New Media in the White Cube
> and Beyond, mirrored here:
>
> http://vectors.usc.edu/thoughtmesh/publish/11.php#variabledates
>
> So do others on the list agree that we need to look beyond software
> and hardware to preserve contemporary creativity, or am I just making
> a fuss over semantics?
>
> jon
>
> ______________________________
> Jon Ippolito
>
> _______________________________________________
> Yasmin_discussions mailing list
> Yasmin_discussions@estia.media.uoa.gr
> http://estia.media.uoa.gr/mailman/listinfo/yasmin_discussions
>
> Yasmin URL: http://www.media.uoa.gr/yasmin
>
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_______________________________________________
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HOW TO UNSUBSCRIBE: on the info page, scroll all the way down and enter your e-mail address in the last field. Enter password if asked. Click on the unsubscribe button on the page that will appear ("options page").
HOW TO ENABLE / DISABLE DIGEST MODE: in the options page, find the "Set Digest Mode" option and set it to either on or off.
[Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
Just want to pick up Jon Ippplitos email ( hi Jon) and just re
announce that the context for this discussion
is the new book Jon and Rick Rinehart have just published
http://www.amazon.com/Re-collection-Social-Memory-Leonardo-Series/dp/0262027003
it is available in ebook for those of you who want to read it during
this discussion.
Also I want to thank the people who send self introduction emails- let
me encourage all new subscribers
to YASMIN to do this, at least if you do plan to send a post. Social
media can be remarkably inpersonal.
Also want to thank A Michael Noll and Frieder Nake for their posts on
how they as pioneer artists in
the new media field they view the issues of conservation and
restoration of their own art work.
Let me encourage other pioneers on the list to do the same ( hi ernest).
Jon takes strong issue with my suggestion that the term "computational
media' might be a better way to discuss
the new media art that we are talking about- the term computational
media is advocated by Noah Wladrup
Fruin in his NEH/NEA/NSF funded report ( https://mediasystems.soe.ucsc.edu/ )
Jon goes on:
For me, the "new" in "new media" refers not to the latest gizmos
available now but to expressive technologies of any period that
outpace their culture's ability to control them. The aesthetic
application of optics in the fifteenth century destabilized the
church's stranglehold on orthodox representation, just as the creative
use of packet switching in the twentieth subverted a network
originally intended for command and control. By contrast, television
was never "new media" because its rollout was carefully controlled by
the reigning media monopolies.
and hammers it in with:
This is where I think the term "computational media" doesn't help
matters, as to me it implies a mechanistic essence that ignores the
de-centered social networks that are the most important product of
contemporary media from Snapchat to Second Life. Conserving
"computational media" sounds like a matter of getting a bunch of
computer science PhDs in a room to create the ultimate emulator. Yet
maintaining software and hardware alone would do nothing to preserve
Access Grid performances, World of Warcraft guilds, or user
contributions to websites like net.flag or PostSecret.
Ok i will beat a retreat on substituting the term computational media
for new media, but I do think like Jon does that terminologies are
important
and that the term 'new media' has become unhelpful ( just as the prior
terms of electronic art, computer art, interactive art, net art have
become superceded)
( we even have a program on Emerging Media whatever that is here at
the University of Texas, Dalls -- well social media and cell phones I
guess which
is robust theoretical concept)
certainly in our community of practice we now see digital media co
existing with wetware, bio art, eco art- but not all of them are
computational-
hence i am not convince the term computational art is not helpful as
it identifies a key conservation and restoration issue that relates to
computation technologies- which are not shared with wet ware and bio
art, or maybe overal.
of course Johannes Goebel, founding director of EMPAC, in his CRUMB
post reposted on YASMIN
http://yasminlist.blogspot.com/2014/06/yasmindiscussions-fwd-crumb-post.html
attacks more virulently the idea of situation new media in the domain
of fine arts and its institutions ( as the Liverpool Declaration
tends to do http://www.mediaarthistory.org/declaration ) arguing that
the right frame of reference is time based arts and performing arts
whose institutions archive and restore in very different ways than do
fine arts institutions
Jon's conclusion is:
. So in Re-collection Rick and I have chosen a different term that
suggests a proactive approach to ephemerality: variable media. Here
the idea is to work with those involved in a work's creation to
identify possible ways it can successfully transform to accommodate
future changes in technology and social context. We use the term
"variable media" to apply to more than computational media, because we
think the same general preservation strategies that work for net art
and iPad apps can apply to performance, wetware, and installation art
as well.
with the proposal that the term "variable media" bridges not only
computational media, but wet ware, performance and installation
and in particular a goal of working with the artist to identify what
is to be conserved and how ( let me encourage again the pioneers on
this
list to chime in)
i would think that from the point of view of a conservator or restorer
of work there needs to be some kind of clear terminology
that both frames the conceptual approach of conservation ( eg what is
it that we are trying to conserve the documentation about the work as
Nake talks about, or the documentation produced by the work as Noll
says, or the time based experience as Johannes argues ) and that the
current terminological confusion in our community is unhelpful
death to "new media art" welcome to computational art, variable media.....
roger
--
Re: [Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
Hi everyone,
I'm really looking forward to hearing the perspectives of folks on
this list about the risk of obsolescence that endangers so many forms
of contemporary creativity. But first I have to offer a special thanks
to Roger Malina for inviting Rick and me to this discussion. Roger has
worked hard to keep this issue on the frontburner of our field for the
past decade, and the continued pressure he has exerted has made the
doom of our collective enterprise a bit less inevitable.
And now I'll repay my debt to Roger by taking issue with him (or more
properly with the report he cites):
Roger wrote:
> a recent report chaired by Noah Wardrip-Fruin [uses] the term 'computational media' which i think is
> a much better term than 'new media" !!
I like "computational media" better than "digital media." As Rick
Rinehart points out in a chapter of Re-collection called "Variability
Machines," Babbage's original computer wasn't digital--in fact it
wasn't even electrical. Yet while they are meant to be more
future-proof than the apparently relative term "new media," I believe
these phrases throw the baby out with the bathwater by focusing on the
gadgets instead of their revolutionary implications.
For me, the "new" in "new media" refers not to the latest gizmos
available now but to expressive technologies of any period that
outpace their culture's ability to control them. The aesthetic
application of optics in the fifteenth century destabilized the
church's stranglehold on orthodox representation, just as the creative
use of packet switching in the twentieth subverted a network
originally intended for command and control. By contrast, television
was never "new media" because its rollout was carefully controlled by
the reigning media monopolies.
It makes no more sense to reduce new media to "computational media" or
that hideous term "information and communication technologies" than it
does to reduce the Renaissance to "optical and painterly technologies"
or Impressionism to "brush art."
Why does this matter? I think the answer is implicit in the
"Envisioning the Future of Computational Media" report Roger cites.
Noah and his co-authors identify the proliferation of these media
across "video games, smartphone apps, ebooks, social media, and more,"
and rightly tell us we have to interview creators if we want to
understand the birth and therefore the continuing survival of each
work:
> Developing industry best practices around archiving current "closing kit" materials with third parties, expanding to include records of the development process....
Importantly, the authors also point to the social context that is so
critical for the development and sustenance of these works:
> important work has been done by amateur archivists....The field must find ways to address often-ephemeral, but historically key, elements that exist "outside" computational media works, such as the work of fan and modification communities as well as marketing materials and critical reviews and responses....
This is where I think the term "computational media" doesn't help
matters, as to me it implies a mechanistic essence that ignores the
de-centered social networks that are the most important product of
contemporary media from Snapchat to Second Life. Conserving
"computational media" sounds like a matter of getting a bunch of
computer science PhDs in a room to create the ultimate emulator. Yet
maintaining software and hardware alone would do nothing to preserve
Access Grid performances, World of Warcraft guilds, or user
contributions to websites like net.flag or PostSecret.
Of course, the same ephemeral de-centering that makes new media
revolutionary also makes them prone to obsolescence, as they slip
through the traditional cultural institutions like water through a
sieve. So in Re-collection Rick and I have chosen a different term
that suggests a proactive approach to ephemerality: variable media.
Here the idea is to work with those involved in a work's creation to
identify possible ways it can successfully transform to accommodate
future changes in technology and social context. We use the term
"variable media" to apply to more than computational media, because we
think the same general preservation strategies that work for net art
and iPad apps can apply to performance, wetware, and installation art
as well.
> We can imagine a future in which authors can make citations to specific states of computational media works and readers can "follow" those citations to versions of the work, in the same state, running in emulation.
Just as an aside, I recommend a protocol for this in the essay "Death
by Wall Label" in Christiane Paul's book New Media in the White Cube
and Beyond, mirrored here:
http://vectors.usc.edu/thoughtmesh/publish/11.php#variabledates
So do others on the list agree that we need to look beyond software
and hardware to preserve contemporary creativity, or am I just making
a fuss over semantics?
jon
______________________________
Jon Ippolito
_______________________________________________
Yasmin_discussions mailing list
Yasmin_discussions@estia.media.uoa.gr
http://estia.media.uoa.gr/mailman/listinfo/yasmin_discussions
Yasmin URL: http://www.media.uoa.gr/yasmin
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HOW TO ENABLE / DISABLE DIGEST MODE: in the options page, find the "Set Digest Mode" option and set it to either on or off.
[Yasmin_discussions] Introducing myself
My name is Guy Edmonds. I'm a researcher at Plymouth University, looking at the cognitive impact of analogue and digital film projections technologies. My prior experience is as a film maker and professional film restorer. I'm interested in exploring the cognitive science behind much anecdotal evidence that I've heard in the last decade, as film has transitioned to digital, which seeks to differentiate the experience of analogue film projection and digital cinema projection.
I will be travelling to Il Cinema Ritrovato festival in Bologna tomorrow. I'd be happy to meet any Yasminers who will also happen to be there.
Guy Edmonds
Marie Curie Fellow of Early Cinema and Cognitive Creativity
CogNovo | Link 3 | University of Plymouth | Drake Circus | Plymouth | Devon | PL4 8AA
http://www.cognovo.eu
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HOW TO ENABLE / DISABLE DIGEST MODE: in the options page, find the "Set Digest Mode" option and set it to either on or off.
[Yasmin_discussions] introducing myself
(popular) culture and it's interaction with technological developments.
I am co-founder of the International Symposia on Electronic Art (since
1988) and the association Inter-Society for the Electronic Arts,
respectively the foundation ISEA International.
Currently I am a board member of ISEA International and redeveloping the
ISEA Symposium Archives.
Relevant URLs:
ISEA International: isea-web.org
ISEA Symposium Archives: archives.isea-web.org
Next ISEA symposium (Dubai): isea2014.org
_______________________________________________
Yasmin_discussions mailing list
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Yasmin URL: http://www.media.uoa.gr/yasmin
HOW TO SUBSCRIBE: click on the link to the list you wish to subscribe to. In the page that will appear ("info page"), enter e-mail address, name, and password in the fields found further down the page.
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[Yasmin_discussions] Fwd: FW: Keeping works
computer art pioneer Frieder Nake sends these thoughts about the
conservationn and restoration
of his own art works
Roger
From: Frieder Nake [mailto:nake@informatik.uni-bremen.de]
Sent: Monday, June 30, 2014 1:54 AM
Dear Roger,
And this is my short post on conservation and restoration of recent works
I have been involved in some of the earliest computer art work. It was
run off computers that have long disappeared. The oldest pieces,
mainly between 1964 and 1968, were done in Germany in programming
languages like some obscure machine language (not assembler), and
Algol 60 or Fortran (with machine language subroutines). The computers
produced punched paper tapes for the flatbed plotter. These tapes
were, of course, a wonderfully robust storage medium that I often used
repeatedly. But when I emigrated to Canada, I destroyed them all. One
reason for this was that this was a cut in my life. The other was that
it had become clear that the drawing automaton would one day
disappear.
The few pieces I still did in Toronto and Vancouver were run off much
more powerful IBM computers. They sent their encoded graphics directly
to the plotters. I never kept any traces of these works. They were
ugly CalComp perforated transparent paper, or a file that I shipped to
the printer.
My works still exist on paper as original drawings. They are in
various museums (the oldest such collection is at Museum Abteiberg,
Moenchengladbach, Germany. The collection Etzold there has kept about
50 pieces of computer art since 1974!) There are also private
collectors, but I don't know much about them. All I know is that
museums are usually good places for this - however, we are talking
about ink on paper works. And that's simple because it is old
technology.
Since 2004, I have done a number of mostly interactive pieces. Most of
them don't run any more. I occasionally re-design one, by developing
newer, more powerful versions for the new, more powerful equipment.
This takes me to a more general remark. In algorithmic and interactive
(generative) art, there will be no masterpieces any more. The
destruction of this very idea, is the revolution that originated in
early computer art. There may occasionally be nice results that people
like. But this kind of art, by its very nature, is not made nor should
it be meant for any short eternity. This kind of art "lives" with the
equipment it is implemented on. When it disappears, the work
disappears. These works or fluid by nature (if anything in this
artificial world could be called "natural"). Their ontology is that of
processes, not things. If we still want to keep them around for a
while, they must be documented. The documentation then becomes witness
of the work. (It may itself, as a document, be of artistic value.)
Unfortunately, technology is more and more replacing the human memory
by the technical storage. The two are fundamentally different. The
Internet is storage. Therefore, it's so vast, luring us into believing
that we should store everything and that this were, indeed, possible.
A crazy idea. But the normal mind is working on it (NSA, curators). We
should trust our memories much more. With them, we remember what is
important for us. When something gets lost, it's gone. But we
consciously work to replace memory by storage. The question we should
ask, is: What of the enormous production of digitally existing works
is worth being kept? I guess, it's a tiny percentage only.
--
Prof. Dr. Frieder Nake
Informatik, University of Bremen, PO Box 330440, D-28334 Bremen, Germany
or: University of the Arts, Am Speicher XI 8, D-28217 Bremen
(for parcels use: FB 3, University of Bremen, Bibliothekstrasse 1,
D-28359 Bremen, Germany)
fon +49-421-218 64485 fax +49-421-218 64459
nake@informatik.uni-bremen.de | http://compart-bremen.de | @CarlCanary
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Sunday, June 29, 2014
Re: [Yasmin_discussions] Introducing Myself
Welcome to the Yasmin list.
Mel
Professor Mel Alexenberg
Author of The Future of Art in a Postdigital Age: From Hellenistic to Hebraic Consciousness and Educating Artists for the Future: Learning at the Intersections of Art, Science, Technology, and Culture (both published by Intellect Books/University of Chicago Press) and in Hebrew: Dialogic Art in a Digital World: Judaism and Contemporary Art.
Former art professor, Columbia University, head of the art department, Pratt Institute, research fellow, MIT Center for Advanced Visual Studies, and professor at universities and art colleges in Israel
melalexenberg@yahoo.com, http://www.melalexenberg.com
On Sunday, June 29, 2014 11:50 PM, Ken Friedman <ken.friedman.sheji@icloud.com> wrote:
>
>
>Friends,
>
>This is my introduction on joining the Yasmin List. I am an artist and designer, and I also work in management and the social sciences. I have just moved from Melbourne, Australia to Kalmar, Sweden. In Melbourne, I was Dean of the Faculty of Design at Swinburne University, and then University Distinguished Professor. I am now Chair Professor of Design Innovation Studies at the Tongji University College of Design and Innovation. I work in Shanghai part of the time, and work from home part of the time. I also edit a new journal on design, economics, and innovation published by Elsevier and launching next year.
>
>If you're curious about my research or my work as an artist, I maintain a page at Academia.
>
>http://swinburne.academia.edu/KenFriedman
>
>The section on design and research is at the top, research training and doctoral education in the middle, and material on Fluxus and intermedia at the bottom. My latest publication is a book chapter titled "Aesthetic Capital: Hermeneutic Speculation, Economic Themes, and the Dismal Science" in the a book from Brill. (This is not available from my Academia page, but I will send a PDF on request.)
>
>Together with Prof. Jack Ox from University of New Mexico, I am editing a special project for Leonardo titled The PhD in Art and Design: A 3-Year Leonardo Symposium.
>
>I will be interested to see the conversation evolve.
>
>Ken Friedman
>
>Ken Friedman, PhD, DSc (hc), FDRS | Editor-in-Chief | 设计 She Ji. The Journal of Design, Economics, and Innovation | Published by Elsevier in Cooperation with Tongji University | Launching in 2015
>
>Chair Professor of Design Innovation Studies | College of Design and Innovation | Tongji University | Shanghai, China ||| University Distinguished Professor | Swinburne University of Technology ||| Adjunct Professor | School of Creative Arts | James Cook University | Townsville, Australia
>
>Email ken.friedman.sheji@icloud.com | Academia http://swinburne.academia.edu/KenFriedman| D&I http://tjdi.tongji.edu.cn/
>
>
>
>
>
>
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>http://estia.media.uoa.gr/mailman/listinfo/yasmin_discussions
>
>Yasmin URL: http://www.media.uoa.gr/yasmin
>
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Re: [Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
I'm really looking forward to hearing the perspectives of folks on this list about the risk of obsolescence that endangers so many forms of contemporary creativity. But first I have to offer a special thanks to Roger Malina for inviting Rick and me to this discussion. Roger has worked hard to keep this issue on the frontburner of our field for the past decade, and the continued pressure he has exerted has made the doom of our collective enterprise a bit less inevitable.
And now I'll repay my debt to Roger by taking issue with him (or more properly with the report he cites):
Roger wrote:
> a recent report chaired by Noah Wardrip-Fruin [uses] the term 'computational media' which i think is
> a much better term than 'new media" !!
I like "computational media" better than "digital media." As Rick Rinehart points out in a chapter of Re-collection called "Variability Machines," Babbage's original computer wasn't digital--in fact it wasn't even electrical. Yet while they are meant to be more future-proof than the apparently relative term "new media," I believe these phrases throw the baby out with the bathwater by focusing on the gadgets instead of their revolutionary implications.
For me, the "new" in "new media" refers not to the latest gizmos available now but to expressive technologies of any period that outpace their culture's ability to control them. The aesthetic application of optics in the fifteenth century destabilized the church's stranglehold on orthodox representation, just as the creative use of packet switching in the twentieth subverted a network originally intended for command and control. By contrast, television was never "new media" because its rollout was carefully controlled by the reigning media monopolies.
It makes no more sense to reduce new media to "computational media" or that hideous term "information and communication technologies" than it does to reduce the Renaissance to "optical and painterly technologies" or Impressionism to "brush art."
Why does this matter? I think the answer is implicit in the "Envisioning the Future of Computational Media" report Roger cites. Noah and his co-authors identify the proliferation of these media across "video games, smartphone apps, ebooks, social media, and more," and rightly tell us we have to interview creators if we want to understand the birth and therefore the continuing survival of each work:
> Developing industry best practices around archiving current "closing kit" materials with third parties, expanding to include records of the development process....
Importantly, the authors also point to the social context that is so critical for the development and sustenance of these works:
> important work has been done by amateur archivists....The field must find ways to address often-ephemeral, but historically key, elements that exist "outside" computational media works, such as the work of fan and modification communities as well as marketing materials and critical reviews and responses....
This is where I think the term "computational media" doesn't help matters, as to me it implies a mechanistic essence that ignores the de-centered social networks that are the most important product of contemporary media from Snapchat to Second Life. Conserving "computational media" sounds like a matter of getting a bunch of computer science PhDs in a room to create the ultimate emulator. Yet maintaining software and hardware alone would do nothing to preserve Access Grid performances, World of Warcraft guilds, or user contributions to websites like net.flag or PostSecret.
Of course, the same ephemeral de-centering that makes new media revolutionary also makes them prone to obsolescence, as they slip through the traditional cultural institutions like water through a sieve. So in Re-collection Rick and I have chosen a different term that suggests a proactive approach to ephemerality: variable media. Here the idea is to work with those involved in a work's creation to identify possible ways it can successfully transform to accommodate future changes in technology and social context. We use the term "variable media" to apply to more than computational media, because we think the same general preservation strategies that work for net art and iPad apps can apply to performance, wetware, and installation art as well.
> We can imagine a future in which authors can make citations to specific states of computational media works and readers can "follow" those citations to versions of the work, in the same state, running in emulation.
Just as an aside, I recommend a protocol for this in the essay "Death by Wall Label" in Christiane Paul's book New Media in the White Cube and Beyond, mirrored here:
http://vectors.usc.edu/thoughtmesh/publish/11.php#variabledates
So do others on the list agree that we need to look beyond software and hardware to preserve contemporary creativity, or am I just making a fuss over semantics?
jon
______________________________
Jon Ippolito
Professor of New Media
Co-director, Still Water
Director, Digital Curation graduate program
The University of Maine
406 Chadbourne
Orono, ME 04469-5713
http://still-water.net
Tel: 207 581-4477
Fax: 207 581-4357
Twitter: @jonippolito
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[Yasmin_discussions] Introducing Myself
This is my introduction on joining the Yasmin List. I am an artist and designer, and I also work in management and the social sciences. I have just moved from Melbourne, Australia to Kalmar, Sweden. In Melbourne, I was Dean of the Faculty of Design at Swinburne University, and then University Distinguished Professor. I am now Chair Professor of Design Innovation Studies at the Tongji University College of Design and Innovation. I work in Shanghai part of the time, and work from home part of the time. I also edit a new journal on design, economics, and innovation published by Elsevier and launching next year.
If you're curious about my research or my work as an artist, I maintain a page at Academia.
http://swinburne.academia.edu/KenFriedman
The section on design and research is at the top, research training and doctoral education in the middle, and material on Fluxus and intermedia at the bottom. My latest publication is a book chapter titled "Aesthetic Capital: Hermeneutic Speculation, Economic Themes, and the Dismal Science" in the a book from Brill. (This is not available from my Academia page, but I will send a PDF on request.)
Together with Prof. Jack Ox from University of New Mexico, I am editing a special project for Leonardo titled The PhD in Art and Design: A 3-Year Leonardo Symposium.
I will be interested to see the conversation evolve.
Ken Friedman
Ken Friedman, PhD, DSc (hc), FDRS | Editor-in-Chief | 设计 She Ji. The Journal of Design, Economics, and Innovation | Published by Elsevier in Cooperation with Tongji University | Launching in 2015
Chair Professor of Design Innovation Studies | College of Design and Innovation | Tongji University | Shanghai, China ||| University Distinguished Professor | Swinburne University of Technology ||| Adjunct Professor | School of Creative Arts | James Cook University | Townsville, Australia
Email ken.friedman.sheji@icloud.com | Academia http://swinburne.academia.edu/KenFriedman | D&I http://tjdi.tongji.edu.cn
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[Yasmin_discussions] Fwd: crumb post
https://www.jiscmail.ac.uk/cgi-bin/webadmin?A0=NEW-MEDIA-CURATING
This impassioned email from Johannes Goebel, founding director of
EMPAC, was just posted to the CRUMB list - he argues that new media
art needs to be through of as a fundamentally time based medium and
that institutions that deal with time based media are the likely
allies in conservation and restoration strategies rather than fine art
museums whose policies are derived from non time based media and also
in archiving 'collectibles' that are part of the system with private
collectors and gthe art market
jon and rick's proposal about emulation of new media art in their book
has stong connections to this point of view
however inevitable some new media art is 'collectible' and will be
housed in fine art museums as well is in museums of the moving image ,
performing arts etc so dual strategies can be anticipated
roger
---------- Forwarded message ----------
From: Goebel, Johannes <goebej@rpi.edu>
Dear Crumbs,
Please allow me to share a different view to Oliver's perspective,
which may be perceived as being radical in a negative way by readers
of this list. Though I would certainly like my thoughts to be
perceived as being constructive.
Since I am not a known member of the new/digital media circles, I
should maybe give a few pointers to my background so what I write is
not by necessity heard as the voice of a disenchanted person, but as
coming from someone who has been involved deeply in parts of the field
discussed in this list. This background does not pre-qualify my view,
but it does give an indication of my continuous involvement in some
parts of the field.
I have worked in institutions focused on "digital" and "art" in two
phases. 13 years as a founding member of ZKM in Germany and then 13
years as founding director of EMPAC in the US. And then outside of
such institutions in the 13 years before ZKM, I was learning some
trades in the field starting with computer music at Stanford, trying
to get "something going" in Germany with a culture deeply averted at
the time to the combination of "digital" and "art(s)" – which is
another interesting subject.
As part of these positions I curated and organized in 1989 the first
MultiMediale festival of ZKM, which then took place up to the opening
of ZKM. At ZKM I was able to set-up the structure of "institutes" for
production and research as the first Leiter, "director", of music and
acoustics – and a year later Jeffrey Shaw joined us as the Leiter of
image media. During the first half of my time at ZKM, I was highly
involved with the design and construction of the ZKM building and
facilities. And at the same time I was deeply involved in a large
archival project of digital data (music) at a time when grants were
declined for such endeavors because "all-digital archives are not
feasible" (1990).
The discussion, Oliver spearheaded in this forum regarding museums and
digital art, would find a trove of materials by analyzing the process,
development and turns of the museums at ZKM. Indeed, the ZKM museums
did have the largest "media art" collections at the time and they have
invested a lot of energy, work and more or less deliberations into the
museumification of such art works. A highly interesting case study
some of you in academia might find a Ph.D. student to dive into…
An analysis of the productions and directions of the two producing
institutes at ZKM might be equally valuable. Both institutes had
distinctively different goals, methodologies and cultural perspectives
in pursuing their potential. And I think it is fair to say that an
analysis of how the production side of ZKM evolved after Peter Weibel
took the lead at ZKM and Jeffrey and I left in 2002 may indeed be of
high historical interest – how it all shifted, where the creation of
new works has been positioned in relationship to the agendas of the
ZKM museums, how exhibition, retrospectives and preservation
activities in conjunction with panels and intellectual activities have
shaped the change over time at an institution founded specifically as
a combination of production, public engagement and exhibiting museums.
Analyzing in concrete terms the activities of the ZKM museums
regarding "media art" works at ZKM will reveal in very concrete terms
the needs and necessities, strategies and difficulties, Oliver
addresses in his plea for (central European) museums to integrate
new/media/digital art into their corpus. I do not believe that so much
has changed in the field that an analytical dissection of ZKM museum
activities in regard to such art works can be most revealing.
(Starting with video monitors for Paik installations all the way to
operating systems and ports of "only digital" works) – worth another
Ph.D. thesis.
Such analysis may yield, that the support system for digital "stuff"
and for the related technologies – as it was in exemplary fashion
tackled at ZKM – is financially unobtainable or not sustainable
(people, expertise, machines, budgets etc.). Two pointers: Currently
only the western military powers (and maybe the cloud giants???) are
most likely in the position to constantly monitor their data, copy it
before it deteriorates and port it to other formats and operating
systems. There is a reason why banks (certainly one of the most
powerful entities on this planet) stick for so long to old generations
of machines, languages and operating systems for decades way beyond
where the technology industry has moved the rest of the world; or why
they even print their data out on acid-free paper and store it deep in
a mountain.
I was hired to the US to build an "Experimental Media and Performing
Arts Center" (EMPAC) as part of the oldest technical university in the
US, Rensselaer Polytechnic Institute. I worked with architects and
engineers to define parameters and functionality for an – eventually -
$220 million project, which did not have any museums, but which was to
be focused on "time-based arts" and creating a common infrastructure
and program that would span the digital (computer) and the physical
(experiential) realms and that would support arts, science and
engineering to use the facilities under the same roof with the hope
for serendipity to bridge between the different motivations, goals and
methodologies of arts, science and engineering. At the same time I was
enabled to create a team of four curators (covering time-based arts
from the visual arts to music, dance and theater) years before the
center opened its doors.
"All of the sudden" a center was created that stands in contradiction
to the main stream of how culture is viewed in this society (which is
detrimental to the European perspectives – and that is one reason why
Oliver's arguments sound totally different here in the US). And this
center for some mysterious reason has developed in a first phase the
"arts side" to its full potential with residencies, commissions,
technical development and events and installations, while the
"research side" (science) is now catching up - quite the opposite to
other such projects at universities. (It should be mentioned that
EMPAC is a university-wide center and is not part of any department or
school and there are no regular classes or teaching at EMPAC as there
is no faculty, but a staff of professionals dedicated to the mission
and program of EMPAC).
This now brings me to my "different perspective" in contraposition to Oliver's.
Indeed culture is only possible by tradition – that which is passed
from one to the other. And there are different paths for passing
things, for changing histories, for preserving that what was done, for
re-interpretation etc. – like oral, making objects, symbolic (writing
or math or digital encoding), and there are different media that are
or carry that what can get passed on (from papyrus to stone to paint
to engravings, etc), digital being the latest addition.
And the major difference being, that digital "stuff" is not an object
we can perceive without it being "brought back" through intermediary
materials (machines) into the realm of our senses – the only way we
can perceive and interpret that which is encoded in the "invisible,
mute, intangible" mode of the digital is the mapping of the
"invisible" into the realm of our senses, seeing, hearing, touching,
smelling, tasting …
So it might be worthwhile to regard all art that involves digital
technology as time-based art. It is not "an object", it needs at least
conversion from the "intangible" into the realm of our perception. So
even a digital image or just a text that gets displayed on a monitor
or screen would be time-based (remember flickering screens that might
interact with fluorescent lights); time as a constituent of the
machine and of the conversion (I/O) and of what appears.
And most certainly all executions of any computer program are time
based. Because the computer is time-based – not on a perceivable way
for sure, for if you want to see if a chip functions on the electrical
level you have to use a logic analyzer which slows "things" down for
our senses so we can figure out if a transistor functions properly –
again the digital operations needs to be converted to the bandwidth /
resolution / speed of our senses to be able to determine "what it is
doing".
Every piece of net-art is time-based art. Every digital video is
time-based art in a dual sense – it is something moving that needs to
get moved (converted) to be perceived, experienced and interpreted as
moving. (Movies on acetate substrate are time-based in a single sense,
since we can look at each individual frame and they are meant to get
accelerated).
Every work that involves digital technology is not only time-based
because the machine itself is time-based in its operational mode, but
also on the next higher level in the sense that the machine itself
(including operating systems, programming languages, video or audio
standards etc.) is time-based in an economic sense. Its ever-changing
"embodiment" gets changed continuously by powers outside of those who
use it (us). This is different from a sculpture deteriorating over
time or a painting building up grime on its surface or an acetate film
fading. It is also different from printing technology moving to the
next generation of printing machines. The book once printed, is an
object. But a new computer system may render that, which previously
could be executed and converted for our senses as being impossible to
get done. The "instructions" need to be "executed".
To look at "digital" art as tangible objects misses fundamentally the
properties of computers and thus of the work itself. (I am using
"digital" in this context as short hand for "computer based" –
certainly there are non-computer based digital modes).
The declaration or viewing of all "digital" art as time-based arts
changes the perspective on such art radically. It is now part of
"performing arts", it needs to be "performed" or in the digital realm
"executed" (i.e. put on a time-line) to "come to live", to be
perceived, experienced and interpreted.
(Just to not get side-tracked too much: certainly viewing a painting
is also "time-based" as is the deterioration of a sculpture– but I am
referencing the mode of the "object" and "non-object" and not the mode
of us as living beings who cannot be but time-based and are born and
will die, with many heart beats in between.)
So museums as institutions based on collecting art in the form of
tangible objects may or are not be the appropriate place for
time-based arts. As for exhibiting time-based art museums certainly
have a "function" and offer opportunities. But the recent boom in
tying performing arts and performance art into the program of museums
shows the great, well: incapability, lack of expertise and
understanding of museums to deal with time-based art. Museums built in
the past decades do not meet any criteria for "time-based media art",
"digital" art or leave alone for "performing arts".
Even at ZKM where it was the program of the museums to show such art,
it was extremely difficult during the design process to integrate at
least a few elements that would allow the exhibition of such art in an
appropriate and easily manageable way. The lack of understanding came
from those in power who had little of an idea or experience with
"media" art even of the eighties… leave alone interactive
installations and their conditions And most of you who are curating
"media" or "digital" art in such institutions will know best the
difficulties you are up against on the institutional-political as well
as on the production side to for instance get that large spaces can be
dark, that projectors are not noisier than the potentially subtle
sounds of an installation, that there is no sound spilling over form a
neighboring installation, that adequate projection surfaces are
installed, that the lighting does not interfere or does supports
sensor technology etc. It is "absolutely maddening" for people who are
coming from the time-based arts to realize how little sensitivity and
expertise such institutions have allowed to grow within their walls to
show time-based art, not mentioning the design of new museums
integrating these arts.
Likewise the arts market: time-based art does not accumulate "added
value" over time. Musicians, dancers and actors have understood that
forever – their art is gone as soon as it is performed ("executed")
and experienced and it is needs a new performance to enter the realm
of perception, to meet an audience. "Media", "digital" art falls into
the same category. Only tangible objects accumulate value and can be
market driven.
Why does a major museum like MoMA pay a pittance for the screening of
a video or for acquiring videos (unless you are a star)? Because the
value is time-based and "expires after use". It cannot accumulate
value wile sitting on a shelf, because time cannot sit still.
So the argument that museums have a cultural mission and one could
pressure them to accommodate and preserve "digital" art, can at best
be valid for central European countries. But even that direction of
thought may be flawed because – as I tried to point out – museums are
not institutions that were ever meant to deal with time-based
"entities". They are deeply rooted in the 19th century as a successor
to arts collections by the courts and churches. And as containers for
the trophies of colonial enterprises.
Before, courts and churches had, besides their arts collections and
libraries, a separate entity for time-based arts– their musicians,
composers, dancers, actors, writers. And under an institutional
perspective, the visual and the time-based arts were all part of the
same entity and were paid from the same source. But then these
organizational structures were separated out in the 19th century when
the museums took over the public viewing of objects and viewing of
time-based arts moved to ever growing numbers of opera houses and
theaters, and then to movie theaters, and then to Biennials and …
Disney Land : )
So we can view and position all "digital" arts as time-based arts and
as being connected to the cultural and economic model of the "old"
performing arts – and NOT as being part of the traditional visual arts
canon and the related institutions. If museum show such "digital" art
– great – for whatever reason they might do it. As it is equally
"great" if they put on performances. We wish all time-based artists to
find such opportunities. But one will observe that, as mentioned
before, there is little observance of the needed requirements in
details (which are carefully observed when presenting "static" art) to
put such works or shows on.
"Digital media artists" produce time-based arts as their art needs to
be "executed", "performed", with machines, operating systems, programs
and I/O devices and maybe by the audience in "interactive" and
"participatory" art or be it in performing arts integrating digital
technology or be it as a large slide show on the side of a building.
(This certainly does not apply to all artists using digital
technology, like those creating "still" objects with prints of digital
photographs or 3-d printing or algorithmically developed static
objects).
And indeed I think such artists and their work do underlie the same
economic conditions like all time-based arts. I have not heard of many
artists who made a fortune from such a time-based "digital" works
being bought by museums or individuals (besides video installations
from a few stars).
Now to take this a step further: "digital" art works will have to die,
fade away, maybe being restored at some later point in time – but they
are an acceleration of the changes traditional performing arts
undergo.
It is the signature characteristic of "digital" art that it's life
cycle is indeed very brief. It almost approaches the time-scale of
oral tradition. The survival in the
"cloud" is a myth once any kind of programming is involved in the
"performance" of a digital art work. The documentation of such an
artwork may be around for a while in the cloud (or on your computer) –
that is why documentation is the only way to keep such works in some
way accessible in the future. This documentation may include program
code, screen captures or video documentation with maybe multi cameras,
either edited into a single video or where the material form each
camera is kept. But the documentation is not "the work" and it will
hardly ever lead to anyone reconstructing a work from its
documentation.
Looked at from the traditional perspective, the artist of "digital
art" is confronted with being the most vulnerable artist. We know that
texts only survived if they were copied by hand on sturdy material or
printed on (hopefully) acid-free paper. We have no idea how music
pieces from the 12th or 17th or 19th century sounded, where we still
have a symbolic notation, but where tradition has changed "the sound"
once it gets performed. Dance tries to cope with their specific
problem that there is no common notation – they try it now with the
help of digital technology. And theater (words) never minded to have
all their texts being edited, augmented, cut for whatever performance
a director was aiming for.
Or the artist of "digital art" is the most avant-garde because the
inherent properties of the work make clear what digital technology
offers us contrary to what we are told: The reality of a fast and
quick obsolescence and disappearance of "anything digital" that does
not get maintained continuously (!) by a highly expensive and
labor-intensive system. And such systems – as mentioned before – are
in our world only created by those who see a financial or military
interest. Even one of the greatest (largest and of high importance)
collections of data, the one in the scientific community, has no way
to be all "saved".
Not to speak of the programs and algorithms, which are used and
modified and programmed to create art as part of an interactive work
or of live-processing. Again, here we have an important example in
music with live-electronics, be they analog or be they digital. They
simply disappear very rapidly unless an institution (like IRCAM)
invests to port programs and patches to new system, to keep old
computers alive or to document in flow-charts and with mark-ups in the
scores what actually is supposed to happen. And the decisions, which
works will be elevated to this level of care, is a matter of politics,
of money and of "stature" and of power – like in the old days, when it
was decided, which manuscript was worth to be copied by hand on a new
set of vellum with new ink.
Maybe the "digital artist" has to understand her/himself like
performing artists do: once you cannot perform a piece anymore, once
the hardware or software does not run anymore, once you cannot dance
anymore, once you die, your work disappears with you. Is that not a
great perspective? Being freed from reaching eternal relevance –
creating for the "here and now", the actual realm of the arts – of the
performing arts?
And this will not make culture get less rich and will not result in
tradition being eroded. It is the indication of what digital culture
actually means and does contradictory to what seems to be the standard
anthem sung by the choir: Digital culture makes it incredibly clear
that it is the owners of resources who determine how history and
tradition are shaped, interpreted and used. (You might say: Nothing
has changed. And indeed digital technology has not resulted in a
change in this aspect, but has made it sharper, more apparent: digital
technology maybe democratizing a wide range of areas, but it certainly
closed off an after-life for more and more people. I am not sure this
makes a difference – but it does make a difference if we are told and
we believe it IS different). We all have digital "devices" – but we do
not have the power to even port data and programs through more than
3-5 generations of devices or through 2-3 generations of new operating
systems.
As we know from theater, music and dance, most works disappear with
their creator or performer – they still continue to live for a while
in "trans-substantiated" form in some individual or collective memory,
they may contribute to a fertile ground for new works. But they will
disappear eventually. Which indeed is not bad at all.
Was that not the goal of performance art – to get out of the white
cube, to put things on a time-line, which could not be replicated? And
is it not amazing that we now revive inside the white-cube that which
was meant to be outside of the institutional-temporal structure of
museums? Are we building mausoleums?
How great (seriously) – now we have digital art, which has an inherent
expiration date. Maybe that is what is meant by "artificial life".
We should welcome the "digital" artists to the performing arts world –
and work on the unifying understanding of time-based arts.
And you "digital" artists, you may dive deep into the tradition of
performing and time-based arts from a new perspective – namely that
here may be your (new) roots.
The gatekeepers to history and museums need not be convinced to take
on "digital" art. Either they get it or they don't. They have the
power to support me or to turn me away. But, once again, that is the
fate in performing, in time-based arts, that cannot accumulate value
but lives only with and through the audience in the moment if enters
time.
It is a necessary luxury that we have academics, thinkers, writers,
curators who reflect on all this – we do need this intellectual work
because it keeps culture alive as a complex environment and it enables
to go into different directions within a cultural context. To stop and
then continue to stumble, walk or run.
What I am proposing is that we need to support the artists even more
so – because what will the academics, thinkers, writers, curators do
if there are no artists creating new works :)
The "digital" artists wake up as time-based artists, as part of
performing artists and the authors in these fields. The real challenge
is not how we enter institutions, which are petrified or have an
"incompatible agenda" – I have been trying that approach for ever and
I will continue to do so for the sake of creating new opportunities
for new works and their reception, to support the artists and their
work – but not for the sake of these institutions or for the sake of
history or my contribution to history (haha). It's only for the moment
I want to experience with an art work someone created to share time
with me in its own moving through time.
======================================
On Restoration, Preservation and Documentation
As I mentioned above, dealing with vanishing media has absorbed quite
a chunk of my professional life and keeping works afloat that are
inherently based on digital technology.
These experiences have contributed greatly to the thoughts I sketched above.
The earliest experience was using the then new technology of Audio-CDs
to create the first CD series, which pulled "digital music" (music
only possible with a computer) together and made it available in
digital format through a label which had started to move form vinyl to
CD.
At that time there were a wide variety of digital audio formats. So
the actual mastering process was to convert all the pieces submitted
in a variety of formats to the Audio-CD standard. A nightmare. This
taught me what everyone knows but does not want to consider when they
are creating new works: The actual digital formats dictate how long we
can keep "the work". The only way out is to analyze which format will
most likely survive the longest – and which format will be supported
by mass-market devices in millions of clones (which one may cheaply
buy and which one will find on dumps even in a hundred years to
reverse-engineer them). The Audio-CD format fulfills this criterion.
With compatible DVD players (and maybe, maybe Blu-ray players)
extending this strain of devices.
As part of this process I had to re-create a piece form the early
seventies, which had never existed in a digital copy, but only spliced
on analog tape. We dug up an old 9-track data tape on a dusty attic
and then found a still existing digital tape drive, to get the bits
off – not the audio bits, but the program that created the audio. The
compiler for this program did not exist anymore, but a more recent
version. The composer and I had to sit together and adapt the old
program structure to the new compiler – and then we had to go by the
memory of the composer if what we cobbled together was the "original"
piece. This taught me that there is absolutely no way to maintain
programs (leave alone specific hardware) to reconstruct pieces later
on. Many experts are involved in porting programs to new machines and
operating systems. The "arts world" cannot support such approach but
has to rely on individual fanatics who dedicate their life to such
endeavor.
An example of pre-digital machines is the Labor für antiquierte
Videosysteme at the ZKM, which has more than 300 pieces of equipment
to be able to play videos from the fifties to the eighties and to
digitize them. Which is important – but it reveals that the next
question will be how to preserve and copy now the content in the
digital domain. A continuous effort without end. Which does not mean
one should not start. But it shows clearly how time-based arts
underlies different conditions than non-time-based arts.
The next larger project was the International Digital Electronic Music
Archive (IDEAMA), collaboration with Stanford University between 1989
and 1996. More than 600 works of electro-acoustic music were collected
worldwide. Besides the mountain of collecting the pieces, the
information and the legal issues, the question was how to store the
digitized data. At the time the first professional CD-Writer had
entered the market with a professional program to edit and burn
Audio-CDs on writable CDs that would not get destroyed easily by
UV-light, temperature and humidity. Already then it was known how
"regular" writable CDs would get destroyed over a rather brief period
of time because of the organic material used in them.
The archive was distributed world-wide on such archival CDs. Then
later on the distribution was switched to hard discs because it was
easier to copy than to produce individual CDs. This was actually a
step in the wrong direction, because hard discs do not have the
longevity of CDs.
I do not know how many of you have experience with keeping a rather
large complex installation alive over an extended period. Here at
EMPAC we produced between 2003 and 2008 an interactive film
installation with the Wooster Group / New York City. The work is based
on Jeffrey Shaw's panoramic screen system having augmented some
parameters. This installation consists of a very large panoramic
screen (12m diameter, 4.5m high), panoramic projection with first 6,
now 5 video projectors, an interactive chair, 32 channels of audio and
a 20 minute video the viewer can navigate through. To maintain the
hardware and software over just the past 6 years, to port to new
systems etc. has been a major challenge and demanded expertise, labor
and finances, which I cannot imagine many institutions would invest
(Jeffrey certainly is probably the most knowledgeable in this area
since he has a large number of different installations set-up in Hong
Kong and has diligently maintained his works.) I could not imagine any
museum (but the Media Museum at ZKM) maintaining such a work and
updating it. The hardware and software expertise to update all the
integrated systems and to make such a work portable is quite difficult
to find in one place (Bernd Linterman at ZKM certainly being an expert
in many aspects of this.) The accumulation of this knowledge in a new
team like here at EMPAC – which would need to be the case if Oliver's
proposal to have museums take on such work – is especially
complicated. I wonder if such pragmatic examples are taken into
consideration in the conferences and discussions, Roger Malina
mentioned in his recent contribution to this list. And what the
conclusions and resulting strategies might be.
As I proposed above, the only way might be to have a video/audio
documentation of such work instead of keeping the work itself
functioning. The video formats will certainly be kept supported for an
extended period of time, especially if they are used by commercial
studios.
Which brings me to the final consideration: How do we store the
resulting documentation without having to constantly monitor the state
of corruption of the data stored on some medium. Again, we in the art
world cannot afford complex systems of automated error checks and
automated replication processes. And museum certainly will never be
able to create and support such automated systems.
It is always good to go with standards, which some important business
is relying on – like Hollywood. So we went with LTO-5 tapes to back up
our productions. Having been through many generations of back-up
considerations, I still felt uneasy about tapes – or in a generalized
way about media, which have moving parts integral to their functioning
- which can crash (heads on hard disks), stretch or tear (tape) or
have a magnetic storage life, which will run out at some point in time
(hard disks, SSD).
For all these reasons, I have been "fond" of writable optical media
like CDs, DVDs and maybe Blu-ray discs. The only shortcoming of these
media was (maybe so far) that they used organic material, which will
deteriorate and eventually make it impossible to read the disc. The
reflective layer will peel off if exposed to UV-light and they don't
like high temperature and humidity.
I used at ZKM high quality archival CDs, which have been available now
for almost 25 years. The seem to stand up to their advertised 100 year
life-span …
Recently I came across the Millennium Disc (DVD and Blu-ray), which is
supposed to not have any organic materials as part of its make-up and
which withstood reportedly tests by the US-army in excellent shape
(nowhere comparable to standard discs).
I would like to hear feedback on my current strategy (for video,
audio, images and documents in a format that will most likely be kept
around to convert to then newer formats) :
Put everything on these Millennium discs; buy a few computers and a
few disc reading devices and put them on a shelf, maybe restart them
once a year and replace batteries on the mother board …) and otherwise
just let them sit there. The investment might be $5,000. But I can be
certain that this is the cheapest way to keep the documentation and
documents available for say the next 30 years, maybe 50 or until
someone decides to throw them out - without the constant need for
"checking the state of the bits".
=============================
Ending on this pragmatic note,
Johannes
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[Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
Dear Roger,
I thought this might be of interest to the current Yasmin discussion
you are moderating on new media curation and conservation
http://www.caldaria.org/2014/06/visualise-making-art-in-context-review.html
This problem of presenting and archiving new media in text based
catalogs, and the lack of multi-media archives of new media art as
presented in exhibitions, was a central issue I was concerned with in
my review of Bronac Ferran's otherwise excellent recent book
Visualise.
Hope it might be of some use perhaps in the discussion list,
Jonathan
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[Yasmin_discussions] ART, NEW MEDIA, AND SOCIAL MEMORY
another point for discussion
a recent report chaired by Noah Wardrip-Fruin highligts the urgency of
developing initiatives
in conservation and restoration of new media art
they emphasise that the problem or archiving and restoring new media
is not specific
to art works but applies also now to gaming, educational technology
systems, and other
applications that use the same software and hardware systems as artists
incidentally they use the term 'computational media' which i think is
a much better
term than 'new media" !!
roger
We have just published the final report of the Media Systems project ?
including a set of 12 key recommendations for building the future of
computational media.
http://mediasystems.soe.ucsc.edu
This report is the result of bringing more than 40 field leaders
together for a meeting made possible by an unprecedented set of
organizations: the U.S. National Science Foundation, U.S. National
Endowment for the Humanities, U.S. National Endowment for the Arts,
Microsoft Studios, and Microsoft Research. We followed the meeting
with more than a year of additional analysis, conversation, and
writing.
Our report, ?Envisioning the Future of Computational Media,? starts
with the fact that the future of media is increasingly computational ?
video games, smartphone apps, ebooks, social media, and more.
As media evolve and change, the stakes are high, on many fronts ? from
culture and the economy to education and health.
To create media capable of continuing the expansion of computational
media?s impact, we need to combine technical research that develops
media possibilities with innovations in the creation and
interpretation of media projects and forms.
Instead, today, we generally separate these activities. Technology
research organizations generally don?t have disciplinary, funding, or
organizational support for making media. Media making organizations
generally lack support for long-term technology research.
Our report is focused on recommendations for how to fix this. We hope
that it will provide one part of the foundation for a set of new
approaches to computational media ? from industry, higher education,
government and non-profit funders, professional organizations, and
more.
If you wish to discuss the ideas in the report further, please contact
me directly, reply on this list, or take to Twitter with the
#MediaSystems hashtag.
Best,
Noah
Support for Collections and archives
AddreSSed To: Industry; independent and non-profit creators;
libraries, archives, and museums; universities
and colleges; federal and private funding agencies.
IMpleMenTATIon: Industry, independent and non-profit creators,
collecting organizations, and research
organizations collaborate to develop strategies for collecting and
making accessible final works, the resources
from which these works were created, records of the development
process of works, records of reaction and
contribution by audiences, and records of marketing and reception.
Supporting basic and applied research in
fundamental questions ranging from information organization (e.g.,
ontologies and metadata) to preservation and
access (e.g., emulation and migration).
exAMple: Developing industry best practices around archiving current
"closing kit" materials with third
parties, expanding to include records of the development process.
As discussed in the Challenges section, current practices of
collecting computational media are a significant
field weakness. The resources used to create many landmark works are
lost, and in some cases the works
themselves are in significant danger of being lost (e.g., existing
only on aged, volatile floppy disks). Some
companies have maintained relatively good archives (at least of final
products), important work has been
done by amateur archivists, and some attention is now being paid by
institutions that collect traditional
media, but the field has much ground to make up.
One important area of work is the development of collections of
computational media works, both in their
final forms (as experienced by audiences) and in the forms used to
create these (e.g., the source code and
data files for software). It is also important to begin to collect
deeper records of the design and development
processes for computational media works — this is often the most
telling material both for designers and
scholars seeking to learn from past works. Developing stronger
approaches to collection access is also
necessary, ranging from legal issues of copyright to technical issues
such as emulation/migration, digital
rights management, and required connections to servers that are no
longer online. The field must find
ways to address often-ephemeral, but historically key, elements that
exist "outside" computational media
works, such as the work of fan and modification communities as well as
marketing materials and critical
reviews and responses. Finally, the field must address significant
issues in the entire pipeline of cataloging
and description of digital files, the creation of discovery metadata,
the provision of access tools, and the
development of a scholarly apparatus to deal with issues such as citation.
A number of these are issues where it is particularly important for
industry and collecting institutions to
work together. Without such collaboration the issues are simply
intractable, and the computational media
industry will be an active force in the destruction of its own
historical record. On the other hand, if the work
suggested in this recommendation is successfully pursued, we can
imagine a future in which authors can
make citations to specific states of computational media works and
readers can "follow" those citations to
versions of the work, in the same state, running in emulation. Though
the research and legal challenges
are great, the resul
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