Last week we alerted you to the upcoming
USA NSF/NEA WORKSHOP ON ART SCIENCE
Re/Search: Art, Science, and Information Technology
A Joint Meeting of the US National Science Foundation and the US National
Endowment for the Arts
The PI for the workshop is Fox Harrell, Associate Professor of Digital
Media at MIT
I just posted on my blog the list of attendees. feel free to pressure
people you know attending the workshop with your ideas !!!!
It would be interesting to have YASMIN discussion around the problem
of how best to enable art-science collaboration today.
If you were in a position of authority= what kinds of programs would you
put in place to enable really interesting and first rate art-science
What are the impediments today ?
What are the best examples of how artists and scientists have worked together
on really hard problems ?
How does one evaluate/measure(?) successful art science collaborations ?
Why should governments support Art-Science collaboration NOW !! what
is possible now that wasnt before ? why ? ( Governments arent the only actors)
What can we learned of previous programs that have disappeared ? Wellcome,
EAT, Interval, Xerox, CAVS....even Bauhaus !! Maybe programs should disappear !!
Note= this first workshop addresses centrally computer sciences=
future workshops as I understand it concern the biological and other sciences.
Are there specific needs for art-science collaboration in the computer
sciences that are different from the biological or other science areas ?
Whats different in the USA from other countries for art-science
collaboration= pluses and minuses ?
Are universities the best places to carry out art-science collaborations ?
How about interface with private sector ? The computer game industry grew out
of the work computer artists of the 1960s with little help from
government programs !!!
Are there similar initiatives in other countries between science and
Here is what NSF and NEA have announced:
This workshop seeks to advance exploration at the intersection of art
and science. Areas of particular interest include evolving forms of
digital and electronic media, human‐centered computing, videogame
design and technology, digitally‐mediated performing and visual arts
and research that can lead to a better understanding of these fields.
The primary purpose of this discussion is to lay the foundation for
articulating the types of inquiry that both lie at the intersection of
concerns of the National Science Foundation (NSF) and National
Endowment for the Arts (NEA) as well as represent opportunities for
advancing scientific knowledge and new forms of artistic research,
output and engagement.
To accomplish these goals, we seek to create a new dialogue among
influential thought leaders who can help guide us towards innovation
and positive change. The workshop will include highly interactive
working groups and brainstorming sessions around key topics and
• How can we identify innovative, and/or emerging practices being
discovered at the intersection of art and science that are potentially
transformative and/or deserving of governmental recognition and
• How can we explore and understand the impacts of creativity and
critical interpretation theories on research and innovation in
cognitive science, computer science, engineering, technology, art
theory, and/or the social and behavioral sciences?
• Are there metrics we can use or design that can determine the value
and impact of interdisciplinary collaborations between Computer &
Information Science & Engineering related disciplines and disciplines
that exist in the arts and humanities?
• Are there qualitative methods for critically interpreting and
measuring the impact of technology‐rich creative endeavors that are
resistant to established assessment oriented‐frameworks?
• What role can the arts play in developing strategies and finding
creative solutions in environments where the arts do not traditionally
come into play.
Goals & Objectives
• Fostering dialogue in support of interagency and inter‐institutional
collaboration and resource opportunities.
• Identifying points of intersection between human‐centered computing,
information‐technology research, digital media arts, creative
disciplines and cognitive science.
• Developing a field impact report about the needs, approach and
benefits of a sustainable platform for interdisciplinary research for
the creative information technology field. We hope that you will be
able to participate in this groundbreaking conversation and join us in
this national effort to foster innovative collaboration among creative
practitioners in the arts and sciences.
I am working with Amy Ione to prepare a list of quotes from prominent
articulating the science case for art science collaboration, a list of
key references and key exemplars= if you would like to be
involved/help develop these please contact me. email@example.com
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