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THIS IS THE YASMIN-DISCUSSIONS DIGEST
Today's Topics:
1. YASMIN response to salome cuesta (YASMIN DISCUSSIONS)
2. WWWWASP Discussion - Fourth Week (YASMIN DISCUSSIONS)
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Message: 1
Date: Wed, 20 Nov 2019 18:25:09 -0600
From: YASMIN DISCUSSIONS <yasmin_discussions@ntlab.gr>
To: yasmin_discussions@ntlab.gr
Subject: [Yasmin_discussions] YASMIN response to salome cuesta
Message-ID:
<mailman.1.1574333281.14000.yasmin_discussions_ntlab.gr@ntlab.gr>
Content-Type: text/plain; charset="UTF-8"
From: Beverly, Diamond Elizabeth <Diamond.Beverly@UTDallas.edu>
I would like to respond to Salome Cuesta's discussion response.
I was very intrigued with your post last week when you emphasized
educational spaces and work shop methodologies. I would like to know
how you define micro-actions. I also find such maker spaces and
hackathons a good step into the future of collaborative educational
space. A question that persists however is how these spaces find their
audience? And by this I mean how do we go about including diverse
voices and fostering heterogeneous approaches instead unconsciously
excluding people from the conversation and thus creating a continuous
conundrum.
Negative thoughts plague is self-conscious and effect how we proceed
throughout our days. To relieve the constant battle between my
consciousness the idea for my video game was born. My name is Diamond
Beverly and I am an artist, video game developer, and computer
programmer based in Dallas, Texas. Through individual and
collaborative projects, I discovered the power environmental
storytelling and transformative properties of a well-designed game. I
am interested in the intersections of culture, communication,
representation and narrative storytelling through the medium of
digital games. I have developed skills in computer programming, film
production and game development as a result of these personal and
academic interest.
I am currently working on a project that utilizes video games as a
medium to explore the relationship between negative thoughts and
positive affirmations. The motive of the game is to fight your
negative thoughts with positive affirmations in the style of a retro
fighting game. I plan to continue a career in the video game industry
and higher education. This game concept is based on my personal
practice I utilize regarding my mental health. I?ve always been
passionate about the way Video games brings and connects cultures and
conceptual ideas.
Portfolio -https://diamond-beverly.weebly.com/
LinkedIn -https://www.linkedin.com/in/diamond-beverly-181b56173
thank you for your time,
Diamond Beverly [Pronouns: she, her, hers]
Teaching Assistant and Graduate Student
University of Texas at Dallas
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Message: 2
Date: Fri, 22 Nov 2019 14:44:04 +1100
From: YASMIN DISCUSSIONS <yasmin_discussions@ntlab.gr>
To: yasmin_discussions@ntlab.gr
Subject: [Yasmin_discussions] WWWWASP Discussion - Fourth Week
Message-ID:
<mailman.0.1574394382.5744.yasmin_discussions_ntlab.gr@ntlab.gr>
Content-Type: text/plain; charset="UTF-8"
Dear Yasminers,
We are just running out our fourth week in the discussion, and we have
heated up our sharing slightly with contributions from Gustavo Schwartz and
Diamond Beverly.
On Sunday, and inspired by Jing Chen comments (lack of transdisciplinary
dialogues), I?ve been trying to trigger the scientists reaction, saying
that the need for this interdisciplinarity action is huge inside science,
just rounding the idea that our scientific methodologies are old ?items?
inside our actual world, which needs big changes related to huge
complexity.
Gustavo included more complexity to our actual discussion about the inner
nature of art/sci disciplines. From his view, it is not just that we can
compare art/sci as a traditional discipline. In this big network of
discipline relations we can find sub-types which return an expert knowledge
(art/sci neuroscience, for example) and others that are not focused in an
expert view, and returns a general overview. I think the last ones are the
ones that relate contexts, and may be are important keys to understand some
of our actual complexity (like for example climate change, that has been
discussed previously in Yasmin).
Finally, Diamond focus the attention in the definition of our
micro-actions, and the relation to the advent of some new spaces (maker
spaces, hackathons, ?). Diamond presented to us the use of the narratives
of the video games, and her gamming project relating negative thoughts and
positive affirmations. Video games, for sure, are new tools that are
currently being used both in science and art. From science, one very
interesting example has been ?quantum moves? (
https://www.scienceathome.org/games/quantum-moves/ ). In my opinion, new
spaces, new tools and new platforms are great opportunities, as these
relate our work with different narratives, and we have the duty to try to
find the symbols and the particularities inside these narratives. These
tools are great when trying to identify, study or just express the actual
complexity.
Our next week is our last week for sharing thoughts, and afterwards we will
try to summarize all the inputs that you have kindly sent here. So, please,
we will be more than happy to listen your thoughts. The aim of this
discussion is just share our visions of the art/sci scenarios, topics,
challenges, actors, and so on. There are many remaining topics, like for
example the role of the cities and the social participation in these
actions, the possibility to develop strong networks of art/sci practices
(like the one made by Leonardo), the difficulties when communicating
art/sci dynamics inside an ?academia? that do not forget its 19th century
structure (at least apparently), how to create a networked knowledge
alternative (with different kind of experts and hybrids) within a world
that has an specific understanding of productivity, or who is accessing to
the art/sci practices and educational resources. Who are and who will be
the art/sci teachers and the art/sci students?
I wish you a good weekend, and hope on Monday we can continue our
discussion with all your inputs and ideas.
Guillermo.
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End of Yasmin_discussions Digest, Vol 19, Issue 2
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