Thursday, November 28, 2019

Yasmin_discussions Digest, Vol 20, Issue 1

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THIS IS THE YASMIN-DISCUSSIONS DIGEST


Today's Topics:

1. WWWWASP Discussion (YASMIN DISCUSSIONS)


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Message: 1
Date: Wed, 27 Nov 2019 11:24:33 +0100
From: YASMIN DISCUSSIONS <yasmin_discussions@ntlab.gr>
To: yasmin_discussions@ntlab.gr
Subject: [Yasmin_discussions] WWWWASP Discussion
Message-ID:
<mailman.0.1574850914.23215.yasmin_discussions_ntlab.gr@ntlab.gr>
Content-Type: text/plain; charset=utf-8; format=flowed

Dear Yasminers,

In line with the comments made by Diamond and his interest in inclusive
actions that address the social diversity that makes up the world we
know, we could see examples from many approaches:

-About the integration of other voices in artistic proposals, I can
offer you an example of success: since 2004, the Spanish artist Antoni
Abad has developed projects on different human groups in danger of
exclusion: megafone.net his work was recognized with a Golden Nica Ars
Electronica in 2006.

-the territory of videogames is also a critical area with stereotypes,
they propose new interactive narratives, new forms of representation, I
recommend:
"Gris" is a video game developed by the Spanish independent studio
Nomada Studio: https://nomada.studio/
"Perfect Woman" (Peter Lu & Lea Schonfelder, 2012-2016) the player's own
body is used as an interface to reflect on the role of women in society.
?Queer Power? (2004) inspired by Judith Butler's work and academic
conversations about stereotypical representations in games. The approach
taken by developers is crude: https://molleindustria.org/en/queer-power/
"The Red Strings Club" (Deconstructeam, 2018) addresses issues such as
sexism, racism or depression, and also try to promote the normalization
of LGBTIQ + characters in the world of video games.
"Privileged" (Zsolt Bartok, 2014), promotes social awareness about
global inequality.

-Videogames to make us think about what is happening in this world:
"September 12" and also "Madrid" http://www.newsgaming.com

-Video games useful in scientific areas as Guillermo mentioned, another
example:
"Foldit" allows to investigate diseases while playing ..
"Eyewire" (Sebastian Seung, 2012) intends to completely map the brain
neurons involved in vision-related processes.

In addition, several Theses have been defended on the video game at the
Faculty of Fine Arts, for example:
THE VIDEO GAME AS A TOOL FOR ARTISTIC PEDAGOGY:
https://eprints.ucm.es/24552/;
Art and video games: mechanics, aesthetics and game design in
contemporary creation practices: https://eprints.ucm.es/16680/1/T34020.pdf

Without a doubt, the concern expressed by Guillermo about the role of
cities and social participation, who will be the audience of art /
science practices, this group in Barcelona offers a definition that can
help us think: "Towards a multidisciplinary practice in which art and
citizen participation are a fundamental part of the way of doing science
". http://www.ub.edu/opensystems/about/

Curiosity, the search, to inhabit the continuous enigma that Roger
mentions, is perhaps what leads us to think about art / science
relations, beyond institutionalization and the agencies that limit
territories of knowledge.

Deleuze wrote: "The multiple must be done, but not constantly adding a
higher dimension, but, on the contrary, in the simplest way, a sobriety
force, at the level of the available dimensions, always 'n minus 1'
(Only then, by subtracting it, the one is part of the multiple.)
Subtract the only thing from the multiplicity to be constituted: write
to n-1 ".

(Excuse me, I wanted to send the mail, but I could not check the
translation ... speech is also a cultural construct)

--
Salom? Cuesta
Dir. Dpto. Escultura
Universitat Polit?cnica de Val?ncia

http://orcid.org/0000-0002-7898-8093

----- CONTACTO----
email: sacuesta@esc.upv.es
Tel: (34) 96 38 77 007 Ext. Int. 74801/14825
M?vil: 689 285 254
Fax:(34) 96 387 74 89
--------------------------
Universitat Polit?cnica de Val?ncia: http://www.upv.es
Departamento Escultura: http://www.upv.es/entidades/DE/index-es.html
Grupo de Investigaci?n Laboratorio de Luz: http://www.laboluz.com
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End of Yasmin_discussions Digest, Vol 20, Issue 1
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