Sunday, October 6, 2013

Re: [Yasmin_discussions] The Importance of Early and Persistent Arts and Crafts Education for Future Scientists and Engineers

Dear all,

Thank you Roger and all for this great subject of debate. Thinking on
the question of 'what suggestions do you have to begin an introduction
of these skills into your realm?' and being linked to the intersection
between art + architecture + digital culture fields I suggest:
1) Transferring processes of knowledge creation: creating knowledge
transferring structures at pre-university and university levels. In
concrete to create more opportunities (dialogue spaces and structures,
such as online platforms, inside the university for cross fertilization)
to foster trans-disciplinary learning between art and science and
technology. This will enable skills such as those mentioned by the
authors, "observing, imaging and visualization, abstracting, pattern
recognition and pattern invention, analogizing, dimensional thinking,
modeling, body or kinesthetic thinking, manual dexterity, familiarity
with tools, transforming data into visual or graphical forms, converting
theories into mechanical procedures, and understanding data and
experiments kinesthetically and empathetically", and that are currently
developed in Art, to be fully integrated in STEM, but counting on Art to
develop this process together with other disciplines.

2) Researching together: creating trans-disciplinary funding structures
for research that include art at the same level, not only as 'illustrators';

3) Undertanding each other: teaching university students how to dialogue
across disciplines.

Hope this is useful,

Best,

Cristina Miranda de Almeida
Departmento de Arte y Tecnología, UPV/EHU
Research Programme Digital Culture, IN3/UOC

El 06/10/13 05:31, roger malina escribió:
> yasminers
>
> here is an initial discussion
>
> roger
>
>
> SEAD DISCUSSION:
>
> In ongoing studies, Robert and Michelle Root-Bernstein have found that
> more than 80% of scientists and engineers surveyed say that arts and
> crafts education should be a required aspect of STEM education. The
> authors point out it is arts and crafts experiences that gave these
> scientists and engineers the thinking skills that led to their
> success. These skills include: "observing, imaging and visualization,
> abstracting, pattern recognition and pattern invention, analogizing,
> dimensional thinking, modeling, body or kinesthetic thinking, manual
> dexterity, familiarity with tools, transforming data into visual or
> graphical forms, converting theories into mechanical procedures, and
> understanding data and experiments kinesthetically and
> empathetically". These thinking skills can be fostered in formal and
> informal experiences, the authors point out. The most potent effect
> comes, they say, in extended and persistent exposure to the art or
> craft over a period of years.
>
> They add, however, that research shows that only the following skills
> were included in science textbooks above the 8th grade level:
> observing, analogizing, modeling, and patterning. Many of the other
> skills are not included in the traditional STEM textbooks at all.
>
> Their suggestions include: informing all stakeholders of the
> importance of arts and crafts education to STEM education; providing
> continuous arts and crafts education from "childhood to maturity";
> making these experiences available across the socio-economic spectrum
> in both formal and informal settings; emphasizing imagination,
> knowledge transfer, and the inventing process in arts and crafts
> education; and providing further research into these areas.
>
> Based on the findings of this study and the national need for these
> vital innovation thinking skills, what suggestions do you have to
> begin an introduction of these skills into your realm?
>
> Lucinda Presley, Robert and Michele Root Bernstein
>
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