>
> ACE 2009
> (5th Advances in Computer Entertainment Technology Conference)
>
> incorporating
>
> DIMEA 2009
> (3rd Digital Interactive Media Entertainment and Arts Conference)
>
> Athens, Greece
>
> October 29-31, 2009
>
> Interactive Entertainment is one of the fastest growing industries
> in the world. In 1996, the U.S. entertainment software industry
> reported $2.6 billion in sales revenue; this figure has more than
> tripled in 2007, yielding $9.5 billion in revenues. In addition,
> gamers, the target market for interactive entertainment products,
> are now reaching beyond the traditional 8-34 old male target
> demographic to include women, Hispanics, and African Americans. This
> pattern has been observed in several markets, including Japan,
> China, Korea, and India. Thus, interactive entertainment is becoming
> part of our everyday life, impacting our thinking, society and
> culture in many ways.
>
> ACE has become the leading academic forum for dissemination of novel
> research results in the area of entertainment computing. This year
> for the first time it incorporates DIMEA which has established
> itself over the last three years as a strong conference on
> interactive entertainment arts. Together the conference forms an
> exciting new step blending deeply the latest research in art and
> technology.
>
> The focus of ACE 2009 is to gather researchers from academia and
> industry-researchers who are working in multi-disciplinary areas
> within the arts, psychology, computer science, and design to
> discuss, present, and demonstrate their new contributions. The goal
> of ACE is to stimulate discussion in the development and advancement
> of interactive art and entertainment applications. It, thus, strides
> to balance several interdisciplinary areas and seeks representation
> in all these areas, including, but not limited to:
>
> * Accessibility
> * Aesthetics
> * Affective Computing
> * Ambient Intelligence
> * Animation Techniques
> * Attention
> * Augmented / Mixed Reality
> * Avatars and Virtual Community
> * Community
> * Cultural Computing
> * Digital Entertainment and Sports
> * Digital Broadcasting/Podcasting
> * Digital Cinema
> * Elderly Entertainment
> * Empathy
> * Entertainment Design Theory
> * Experience Design
> * Funology
> * Graphics Techniques
> * Human-Robots Interaction
> * Interaction Design
> * Interactive Computer Graphics
> * Interactive Theatre
> * Internet Networking Media
> * Learning and Children
> * Location-Based Entertainment
> * Metaverse
> * Mixed Media
> * Mobile Entertainment
> * Multimodal Interaction
> * Narratives / Digital Storytelling
> * New Gaming Audiences
> * Novel interfaces
> * Pervasive and Online Games
> * Physical Computing
> * Robotic Love and Affection
> * Simplicity
> * Situativity
> * Smart Gadgets and Toys
> * Social Impact
> * Social Networking
> * Sound and Music
> * Synesthetic Entertainment
> * Tangible Interfaces
> * User Interfaces
> * Visual Effects
> * Virtual Reality
>
> To encourage presentation of such multi-disciplinary work, we invite
> submissions that fall into the following tracks:
>
> * Papers Track:
>
> o Full Papers: Original unpublished technical, design, and theory/
> social impact. Submissions to this track should not exceed 8 pages
> in ACM format.
>
> o Short Papers: Original unpublished technical, design, and
> theory/social impact. Submissions to this track should not exceed 4
> pages in ACM format. The program committee may also suggest
> submitted long papers be resubmitted as short papers.
>
> o Posters: Breakthroughs in technical research, content design,
> industry applications, and entertainment theories/social impact
> researches are invited. Submissions to this track should not exceed
> 2 pages in ACM format. Format instructions are posted on the website
> noted below. All accepted submissions will be published in
> conference proceedings.
>
> * Creative Showcases (show cased within three types of spaces:
> exhibition space, art gallery and gaming exhibit)
>
> o Technical demos : prototype demos of advanced entertainment
> technology
>
> o Games, including, but not limited to, experimental games,
> independent games, games for change, video games, commercial games,
> casual games, mobile games
>
> o Interactive narrative, interactive drama, alternate reality
> games, and interactive fiction
>
> o interactive art installations
>
> o web-based computer entertainment
>
> o digital audio, visual and other sensory art
>
> o Design showcase
>
> One page abstracts of all accepted submissions will be published in
> conference proceedings.
>
> For further information please visit: <http://www.ace2009.org>http://www.ace2009.org
>
> Important Dates:
> Deadline for Full and Short Papers: June 19,
> 2009
> Deadline for Posters and Creative Showcases: June 19, 2009
> Notifications of Acceptance: August 21, 2009
> Camera Ready Copy: September 18, 2009
>
> Submissions of papers will be online on our conference website <(http://www.ace2009.org
> )>(http://www.ace2009.org) using Easy Chair and should follow the
> ACM Submission Format. See ACM SIG Proceedings Template for more
> instructions.
>
> Selected papers will be asked to extend their papers for a Journal
> Publication:
> Selected papers will be published in Special Issue of ACM Computers
> in Entertainment and International Journal on Arts and Technology
> (IJART)
>
> Awards
> Best papers and creative showcases will be selected based on a jury
> of well respected pioneers in the field attending the conference. We
> honor the authors of these publications by presenting awards
> including:
>
> Paper award categories: Gold, Silver, and Bronze.
> Creative showcase award categories: Gold, Silver, and Bronze.
>
> Organization Committee
> Honorary General Chair
> Ryohei Nakatsu
>
> General Co-Chairs
> Hirokazu Kato
> Michael Haller
> Athanasios V. Vasilakos
> Program Co-chairs
> Bruce Thomas
> Yoshifumi Kitamura
> Magy Seif El-Nasr
>
> (Local) Organizing Co-chairs
> John N. Karigiannis
> Konstantinos Giannakis
> Adrian David Cheok
>
> Financial Co-Chairs
> Ivan Boo
>
> WWW Administrator
> Miyuru Dayarathna
>
> Demo Co-Chair
> Maki Sugimoto Art Exhibition Chair
> Philippe Pasquier
>
> Publicity Chair
> Owen Noel Newton Fernando
>
> ______________________________________________
>
_______________________________________________
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