I don't know if this can help the discussions but I can give you two
examples of «new media usage» that, in my opinion, touch these topics:
You may find the first one in
where you can see some of the «media cultural networking» that Giles
Lane, Orlagh Wood and Alice Angus are doing. Have a closer look, for
example, into the <social tapestries> attempt.
The second example is more experimental or «raggy» and, we can find
many similar examples in different contexts of video art, but I would
like to point some that were made by our research students trying to
achieve an interartistic, social and cognitive perspective, like the
one present here:
http://atirateaomar.blogspot.com/2009/04/birds-fly-free.html
All the best.
Vítor Reia-Baptista
Citando roger malina <rmalina@alum.mit.edu>:
> ricardo, theresa et al
>
> I am having some trouble connecting with our topic
>
> NEW MEDIA: USER'S BEHAVIOUR, SOCIAL SYSTEMS, AND THE BODY POLITIC
>
> It would help me if you could give me examples of art works that build
> on new kinds of behaviour!
> its a bit abstract to me and I am interested in good examples of new
> media art projects that
> really involve new kinds of user behaviour
>
> I thought I would take this discussion in a different direction.
>
> There is now a huge field of computer simulation of social behaviours,
> for instance the work of
> Axelrod:. I think there are a number of artists working also in the
> field of social simulation systems=
> ( does anyone know of examples ?? )
>
> there is the interesting simulation of wolf packs in a natural environment
>
> http://www.wolfquest.org/
>
> Learn about wolf ecology by living the life of a wild wolf in
> Yellowstone National Park. Play alone or with friends in on-line
> multiplayer missions, explore the wilderness, hunt elk, and encounter
> stranger wolves in your quest to find a mate. Ultimately—in Episode 2,
> coming in 2009—your success will depend on forming a family pack,
> raising pups, and ensuring the survival of your pack.
>
> I would be interested in knowing about the work of new media artists
> using social simulation
> software- it seems to me there are interested new areas to explore
> connecting to the body politic
>
> roger
>
> here is some more info on axelrod
>
>
> The Evolution of Cooperation generally refers to:
>
> * the study of how cooperation can emerge and persist (also known
> as cooperation theory) as elucidated by application of game theory,
> * a 1981 paper by political scientist Robert Axelrod and
> evolutionary biologist William Hamilton (Axelrod & Hamilton 1981) in
> the scientific literature, or
> * a 1984 book[1] by Axelrod (Axelrod 1984) that expanded on the
> paper and popularized the study.
>
> This article is an introduction to how game theory and computer
> modeling are illuminating certain aspects of moral and political
> philosophy, particularly the role of individuals in groups, the
> "biology of selfishness and altruism"[2], and how cooperation can be
> evolutionarily advantageous.
>
> Robert Axelrod (born 1943) is a Professor of Political Science and
> Public Policy at the University of Michigan.
>
> He is best known for his interdisciplinary work on the evolution of
> cooperation, which has been cited in numerous articles. His current
> research interests include complexity theory (especially agent-based
> modeling), and international security.for "Behavioral Research
> Relevant to the Prevention of Nuclear War".
>
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