Friday, June 5, 2009

[Yasmin_announcements] ACE 2009, (

ΑCE 2009
(5th Advances in Computer Entertainment Technology Conference)
DIMEA 2009
(4th Digital Interactive Media Entertainment and Arts Conference) 
Athens, Greece
October 29-31, 2009
Interactive Entertainment is one of the fastest growing industries in the world. In 1996, the U.S. entertainment software industry reported $2.6 billion in sales revenue; this figure has more than tripled in 2007, yielding $9.5 billion in revenues. In addition, gamers, the target market for interactive entertainment products, are now reaching beyond the traditional 8-34 old male target demographic to include women, Hispanics, and African Americans. This pattern has been observed in several markets, including Japan, China, Korea, and India. Thus, interactive entertainment is becoming part of our everyday life, impacting our thinking, society and culture in many ways.

ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology.

The focus of ACE 2009 is to gather researchers from academia and industry−researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:

Affective Computing
Ambient Intelligence
Animation Techniques
Augmented / Mixed Reality
Avatars and Virtual Community
Cultural Computing
Digital Entertainment and Sports
Digital Broadcasting/Podcasting
Digital Cinema
Elderly Entertainment
Entertainment Design Theory
Experience Design
Graphics Techniques
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Interactive Theatre
Internet Networking Media

Learning and Children
Location-Based Entertainment
Mixed Media
Mobile Entertainment
Multimodal Interaction
Narratives / Digital Storytelling
New Gaming Audiences
Novel interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music
Synesthetic Entertainment
Tangible Interfaces
User Interfaces
Visual Effects
Virtual Reality
To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

• Papers Track:
o Full Papers: Original unpublished technical, design, and theory/social impact.
                     Submissions to this track should not exceed 8 pages in ACM format.
o Short Papers: Original unpublished technical, design, and theory/social impact.
                      Submissions to this track should not exceed 4 pages in ACM format.
                      The program committee may also suggest submitted long papers              be resubmitted as short papers.
o Posters: Breakthroughs in technical research, content design, industry applications, and entertainment
                         theories/social impact researches are invited.
                         Submissions to this track should not exceed 2 pages in ACM format.
                         Format instructions are posted on the submission page.

All accepted submissions will be published in conference proceedings.

• Creative Showcases (show cased within three types of spaces: exhibition space, art gallery and gaming exhibit)
o Technical demonstrations: prototype demonstrations of advanced entertainment technology
o Games, including, but not limited to, experimental games, independent games, games for change,
   video games, commercial games, casual games, mobile games
o Interactive narrative, interactive drama, alternate reality games, and interactive fiction
o Interactive art installations
o Web-based computer entertainment
o Digital audio, visual and other sensory art
o Design showcase
One page abstracts of all accepted submissions will be published in conference proceedings.

Important Dates:
Deadline for Full and Short Papers:                 June 26, 2009
Deadline for Posters and Creative Showcases: June 26, 2009
Notifications of Acceptance:                           August 21, 2009
Camera Ready Copy:                                     September 18, 2009

Submissions of papers is now online. Please visit the ACE 2009 Submission and Review website. The papers should follow the ACM Submission Format. See ACM SIG Proceedings Template for more instructions.
Selected papers will be asked to extend their papers for a Journal Publication:
Selected papers will be published in Special Issue of ACM Computers in Entertainment and International Journal on Arts and Technology (IJART)

Best papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We honor the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze. 
Organization Committee 

Honorary General Chair
Ryohei Nakatsu

General Co-Chairs
Hirokazu Kato
Michael Haller
Athanasios V. Vasilakos

Program Co-chairs
Bruce Thomas
Yoshifumi Kitamura
Magy Seif El-Nasr

(Local) Organizing Co-chairs
John N. Karigiannis
Konstantinos Giannakis
Adrian David Cheok

Financial Co-Chair
Ivan Boo

WWW Administrator
Miyuru Dayarathna

Demo Chair
Maki Sugimoto

Art Exhibition Chair
Philippe Pasquier

Publications Chair
Henry Duh

Publicity Co-Chairs
Owen Noel Newton Fernando
Shoichi Hasegawa
Anton Nijholt
Teresa Romão


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