"Des *Espace Autres*" (1967) consider that between *utopias *- fundamentally
unreal spaces –, and *heterotopias* – a kind of effectively enacted utopia
in which the real sites, all the other real sites that can be found within
the culture, are simultaneously represented, contested, and inverted –,
there might be a sort of mixed, joint experience, which would be the *mirror
"In the mirror, I see myself there where I am not, in an unreal, virtual
space that opens up behind the surface; I am over there, there where I am
not, a sort of shadow that gives my own visibility to myself, that enables
me to see myself there where I am absent: such is the utopia of the mirror.
But it is also a heterotopia in so far as the mirror does exist in reality,
where it exerts a sort of counteraction on the position that I occupy. From
the standpoint of the mirror I discover my absence from the place where I am
since I see myself over there. Starting from this gaze that is, as it were,
directed toward me, from the ground of this virtual space that is on the
other side of the glass, I come back toward myself; I begin again to direct
my eyes toward myself and to reconstitute myself there where I am. The
mirror functions as a heterotopia in this respect: it makes this place that
I occupy at the moment when I look at myself in the glass at once absolutely
real, connected with all the space that surrounds it, and absolutely unreal,
since in order to be perceived it has to pass through this virtual point
which is over there." (FOUCAULT, 1967)
2010/2/2 Pier Luigi Capucci <email@example.com>
> Il giorno 25/gen/2010, alle ore 12.17, firstname.lastname@example.org ha scritto:
> > There is another new think in the art, that is simulation don't imitate
> the appearence of reality but by recomposing phenomena's acts like the
> reality. So we can say that we are in front of a new type of artifice, that
> changes the whole conception representation.
> > And, the big paradox of simulation seems to be that, even if the model is
> reality, the process of simulation is to modelize the reality in order to
> reproduce its behaviour, and to be able to produce new results from
> theorical tests and calculation.
> > During these operations reality is evacuated and the simulated
> representation is finally an autonomous artifice.
> > The relation to the reference has been ejected and virtual world can
> exist by itself.
> Sorry for this late post, but in the last days I had some troubles in
> following the discussion ;-(
> this is a good point, "simulation as a behaviour". Behaviour of what? Of
> the light, of the appearance of the matter, of the movement and so on, a
> simulation which imitates the information we detect with the senses (sight,
> hearing, smell, taste, touch, and so on). But I'll set up a further kind of
> simulation which imitates the dynamics of the things more than their
> appearance, their image, for instance the simulation of a living being's
> behaviour in an artificial life entity or in robotics.
> I also would go back to some posts which dealt with the idea of reality,
> where reality seems intended as absolute, "concrete" and unchangeable. Apart
> the theories which consider reality as a construction, I would stress that
> anyway reality is a cultural concept, since it is determined by our
> interpretation (cognitive, cultural, technical), so its shape is
> continuously evolving. For the people living in, let's say 1700, the idea of
> "physical reality" was different from ours: for instance - to do two
> examples - it did neither comprehend the small dimension (bacteria, viruses,
> microorganisms and so on) nor the outer space.
> Pier Luigi
> Pier Luigi Capucci
> e-mail: email@example.com
> web: http://www.noemalab.org/plc/plc.html
> skype: plcapucci
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