there was a lot of discussion about this at SIGGRAPH in the 1990's
between the Hollywood mob (emulation) and the strict scientific
visualisation people (simulation). The latter eventually split off to
form their own conference.
Could I also comment that it's necessary to distinguish between
simulation and visualisation which are often conflated and confused.
This brings into the dialogue not only issues to do with the integrity
and authenticity of the simulation but also the verisimilitude of the
visualisation process.
Paul
On 1 Feb 2010, at 13:45, roger malina wrote:
> ramon
>
> thanks for the example of molecular dynamics-
> i guess i would distinguish three sub categories
>
> - representation/ eg a walt dysney cartoon that elicits human
> response like
> the physical phenomenon but the animation does not encode any physics
>
> - emulation- where the representation behaves like the physical
> phenomenon
> but does not encode the same physical assumptions ( eg a computer can
> emulate old software but runs on new computer chips and emulates the
> way the
> old chips behaved)
>
>
> - simulation- where the software system encodes the best scientific
> laws
> available to enable a system to behave like the real phenomenon= many
> artificial life systems try to do this
>
> the two examples i gave on stellar evolution and evolution of
> structure of
> the universe are "simulations'= i tried to
> find out what category the molecular dynamics animation was\
> but couldnt=do you know ?
>
> i suspect that there are texts on these differences between
> represenation/emulation/simulation =maybe yasminers can point
> us to them
>
> roger
>
> ---------- Forwarded message ----------
> From: ramon guardans <ramon.guardans@soundplots.com>
>
>
> Thank you Roger and Avi, informative and beautiful mterial
> adding to this i would suggest
>
> http://www.youtube.com/watch?v=nIwu5MevZyg
>
> and other similar molecular dynamics simulations
>
>
>
>
> be well
> r
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