Edited by Elif Ayiter at Sabanci University (firstname.lastname@example.org), Metaverse
Creativity investigates creativity in user-defined online virtual worlds
such as Second Life®. These social environments differentiate themselves
from online multi-user gaming communities in that they have no underlying
social rules that are game-related: there are no scores to be gained, no
levels to be attained. Given that they are intrinsically unstructured
environments within which Residents undertake activities which are
self-defined and self-instigated, it is unsurprising that the pursuit of
creative activities seems to have become one of the prevalent reasons for
residency in the metaverse.
Metaverse Creativity seeks contributions from creative practitioners and
researchers of user-defined online virtual worlds who wish to increase the
understanding and development of creativity in the metaverse. Essay topics
include, but are not limited to:
* The creative output
* The Avata
* Education using online virtual world
* The social and technological infrastructure of the metaverse
Submissions, and any requests for further information, should be sent to the
editor. Thank you.
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